Victoria 3

Victoria 3

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Timber to Steel - Naval Expansion Mod
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70.695 MB
27 May, 2023 @ 12:41pm
27 Jul @ 5:26am
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Timber to Steel - Naval Expansion Mod

Description
Timber to Steel
Timber to Steel is a mod focused on the naval aspect of Victoria 3. Although it can't fundamentally change the mechanics of the game, it adds new buildings, production methods, goods, events and other additions, to give a fuller naval experience.

Notice
The mod has been updated to 1.7, and should be working now.

Main Features
  • New Unit Types: The mod adds several unit types, such as Screw Frigates, Pre-Dreadnoughts and Fleet Carriers, to smooth out the tech tree and provide a more uniform progression.
  • New Research System: Modern ship types such as dreadnoughts are now researched through a journal entry, with additional requirements.
  • New Unit attributes such as armor, penetration, and torpedoes, which can trigger certain battle conditions.
  • Navy Professionalism: Each country has a level of Navy Professionalism, that can be increased or lowered through events or decisions. It impacts a navy's combat performance and might trigger additional events.
  • Buying and Selling of Ships: Countries that don't have access to advanced ship technology might instead choose to purchase the capability from another power, for a cost.
  • Naval Treaties: Late in the game, Great Powers might call a disarmament conference and agree to downsize their navies.
And more: New events, journal entries, characters, etc.

Planned Content
Future content will hopefully include integrating Voice of the People content, a way to exercise gunboat diplomacy, orders to blockade enemies at war, and more events and flavor for existing features.

Translation
Thanks to Koyomim for the Brazilian Portuguese translation.
The Chinese translation is included in
https://steamproxy.net/sharedfiles/filedetails/?id=2880069248&tscn=1701765105

Contact
For feedback, suggestions or bug reports, visit the #timber-to-steel channel on the Victoria 3 Modding Co-op Discord Server
https://discord.gg/RdUEKRjZHj
124 Comments
Gaeul 16 hours ago 
the mod has some conflict with Morgenröte. The mod seems to change the tech tree that lacks the destroyer tech. The Pacific Discovery event would not happen cause lack of techs. Would you make a compatible patch to solve this problem?
Apalm [SWE] 28 Jul @ 12:54pm 
Any planes to do a simular one for the army side of the game?
Gunteraz 28 Jul @ 10:08am 
Thank you for the update! Everything seems good now. :gearthumbsup:
indexo4  [author] 27 Jul @ 5:35am 
@Gunteraz
The redundant dreadnought technology was a result of a change in an old version of the mod that I forgot to revert. It's been removed, although I don't think it affected the game.

And I thought I had updated the ai strategies file, but I seems it had been reverted to an older version. It's since been corrected to 1.7.
Gunteraz 26 Jul @ 11:08pm 
In the zzzzz_tts_technology file there are 2 entries for dreadnought =, second one of them looks like normal tech and the first one only has can_research = no as its content. Is that supposed to be the case? I believe the game simply overwrites the mostly empty one with the second entry without causing any trouble but i thought i'd ask about it anyway,

Also the 00_default_strategy file seems a total mess right now. It looks like it hasnt been updated in a year, missing all the changes Paradox has made over the past 2-3 patch cycles (Which there are many). I would advise to perhaps not use the mod before default_strategy file has been looked at.
indexo4  [author] 20 Jul @ 4:25pm 
@Hadi
The mod doesn't change any commander orders, it's probably a different mod causing it
indexo4  [author] 20 Jul @ 4:23pm 
@yimingtheyeeter3000
It does exist, they're unlocked in the Naval Yards by researching the Ironclad tech.
yimingtheyeeter3000 20 Jul @ 1:10am 
@indexo4 I mean like the option to choose develop pre-dreadnought cannot be clicked because it require "ironclad building" PM for naval yards but the PM doesnt exist
Hadi 14 Jul @ 2:17pm 
For some reason i have all the Naval orders on my army commanders and its pretty annoying to have 6 orders on a land commander
indexo4  [author] 13 Jul @ 11:19am 
@Shavius
I made older unit types not upgradable to prevent countries from modernizing too quickly. I think think this shouldn't be too much of a problem since starting navies that use them tend to be pretty small.
The other types of ships were made upgradable because late game navies can be huge, and disbanding and rebuilding each one of them would be too much work