Victoria 3
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Political & Economic Changes
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25/mai./2023 às 22:26
17 de out. às 13:44
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Political & Economic Changes

Descrição
Compatible version: 1.7.6
Languages
English and Simplified Chinese, latter translated by 霜月ユキミ. See in Discussions for the chinese description.

Summary
Political and Economic Changes seeks to make laws more distinct in shaping the economy and society of a country, interest groups more fluid and introduce various changes to offer more variety and flavor.

The mod adds Two-Party systems to Presidential Republics and Monarchies, a new interest group representing non-unionized workers, a completely revamped Industry Banned law (now representing Corporatism), an expanded tertiary sector, River Development for states with rivers, five new law categories, alters pop attraction and social strata to make interest groups more dynamic, Business Cycles with booms and busts, more character interactions such as Influence Ideology, and makes the economic system laws enable more distinct power-blocks to form, more dangerous nationalism and secession, new journal entries and events, among other things.

Some countries have added unique flavor, just the USA, Russia and a unified Scandinavia for now.

Detailed Changes
Economic Law:
  • Industry Banned replaced with Corporatism: No longer dismantles building heavy industry.
  • A new law Mixed Economy which makes nationalization easier and improves the effect from Companies at the cost of slower construction of non-company industries.
  • Cooperative Ownership indirectly buffed through making most pops contribute to the investment pool in small amounts.

Other Laws:
  • Presidential Republics and Monarchies with voting will be able to select between a Multiparty or Two-Party system. Two-Party systems greatly enhances Interest Groups joining the Liberal or Conservative parties, gives extra authority and increases ideological incoherence. Two-Party systems are less likely to produce extremist leaders. The Liberal Party can be replaced by the Social-Democratic Party with a powerful Trade Union IG.
  • Adds four new Law Groups, Trade Unions, Banking System, Alcohol Regulations and State Autonomy.
  • Single Party States have to worry about Regime Stability, and can gain powerful bonuses at the cost of lives and radicals.
  • Authoritarian laws give Bureaucrats added power and attraction towards Interest Groups in government. Other government administration workers also receive a bonus to government IGs, but much less than bureaucrats.
  • Dedicated Police Force gives Petite-Bourgeoisie strength.
  • Technocracy gives a boost to technology.
  • Technocracy enables the Technical Supervision ownership method in Financial Districts and Manor Houses. This adds engineer and academic minor owners.
  • Landed Voting gives a small amount of votes to Farmers.
  • Capitalists gain extra votes with more liberal voting laws depending on technology.
  • Citizenship laws gives slightly less of a bonus to loyalists and malus to radicals among accepted pops, to compensate for the additions to Nationalism and Pan-Nationalism giving these effects.
  • Censorship and Outlawed Dissent reduces Intelligentsia boost from literacy if they are not in government.
  • Censorship and Outlawed Dissent removes Devout malus from literacy if they are in government.
  • Education and Healthcare laws give Government Administration and Universities new jobs based on law, and apply half an institution level of additional effect to the states they are built in.
  • Private Healthcare and Private Education gives Government Administration a small amount of minting, to represent the reduced cost of maintaining Private Healthcare and Education.

Goods and Buildings
  • Expands the tertiary sector with the new goods Financial Services, Hospitality, Entertainment and Media produced by new buildings.
  • Adds River Development buildings for states with rivers, improving infrastructure, convoys, transport and electricity with different PMs.
  • New production method for Logging Camps: Charcoal (reduced wood output for some limited coal output).

Interest Groups:
  • Leader Ideologies affects pop attraction to the Interest Groups.
  • Petite-Bourgeoisie care about the economic system.
  • Petite-Bourgeoisie can also gain support from pops who share a heritage and non-heritage trait with a primary culture.
  • The Devout in State Atheist countries will draw from all non-atheist religions, instead of atheists.
  • Loyal Petite-Bourgeoisie and Rural Folk boost the investment pool efficiency of Shopkeepers and Farmers respectively.
  • Intelligentsia in Europe, Africa and Asia are less opposed to National Guard and the National Supremacy laws.
  • More Interest Groups change ideology in the right circumstances.
  • Machinists and Clerks can join Industrialists at high SoL.
  • Standard of Living affects attraction towards Industrialist, Trade Union, Petite-Bourgeoisie and Devout interest groups.
  • Having a low number of Urban Centres increase support for Petite-Bourgeoisie among urban pops in that state, while having a large number of Urban Centres increase support for Trade Unions and Industrialists.
  • Being at war increases support for the Armed Forces, and IGs with a Jingoist, Fascist or Pacifist leader.
  • Barracks and Naval Bases increase support for the Armed Forces in their state depending on size, and having neither decreases armed forces support in that state.
  • Universities increase urban support for Intelligentsia, and Devout if religious, in the states they are built in.
  • Workers in Heavy Industry and Mines have increased support for Trade Unions and reduced for Petite-Bourgeoisie.
  • Workers and owners in Military Industries have increased support for Armed Forces.
  • Agrarianism law enables poor strata workers in mines and logging to join the Rural Folk.

Other:
  • Adds a journal entry for minority-majority nationalism after the tech has been researched.
  • Adds Business Cycles with booms and busts for non-command economies with Banking.
  • Political parties with a large number of IGs will reduce legitimacy less.
  • Adds several journal entries, including a rise of atheism in secular countries, interests groups adapting ideology to attract more pops, a Scandinavian cultural merger, etc.
  • All pops who can have ownership in any law give a small amount of their dividends to the investment pool.
  • Adds the Corporatist, Chartist, Centralist, Federalist, Liberal Nationalist, Totalitarian, Financial Reformer, Agrarian Socialist, Prohibitionist, Technocrat and Metallist leader ideologies.
  • Technocracies have a journal entry, completing after five years of maintaining Technocracy. This lets them turn the Intelligentsia, Industrialists or Armed Forces into Technocrats, along with a ten year boost to the relevant technology group.
  • Default religious conversion has been reduced, with state religion and a stronger religious decree enhancing conversion.
  • Radicals from discrimination will increase with the Nationalism and Pan-Nationalism techs, which also give bonuses to loyalists and malus to radicals from accepted cultures.
Discussões populares Ver todos (3)
1
9 de ago. às 13:29
Full List of Interest Group Attraction Changes
Roede Chris
0
14 de set. às 2:44
Guide to the Business Cycle
Roede Chris
0
5 de mai. às 6:37
Simplified Chinese Description, courtesy of 霜月ユキミ
Roede Chris
128 comentário(s)
cvikl7 17 de out. às 10:22 
is it normal that industrialist dont belong in any party?
Kasai 5 de out. às 19:32 
Oh, now I understand. That was not clear (at least for me) from the text or bonus. I suggest changing the text, but I understand that (maybe) only I got it confused. Thanks for answering anyway.
Roede Chris  [autor(a)] 5 de out. às 17:51 
@Kasai the "Did not appoint ruler party" checks if the party being appointed has the same IG as the ruler, rather than who won the election. For example, if the King is an Industrialist, and the Industrialists are in the Conservative Party in the first election, then the Liberal Party would have the buff. If the Industrialists then change to the Liberal Party, then the Conservative Party would get the buff. It should still give less "bonus" legitimacy compared to appointing the party the monarch belongs to.

@stgarretjr no, there is no approval requirement. What countries have you played where this issue emerged? Are you using any mods that change Devout ideologies?
stgarrettjr 26 de set. às 21:40 
Is there an approval requirement for IGs to trigger the tolerance ideology shift? I've twice now had games where I got the Religious IG to 100 the "A Tolerant Society" JE and it has not triggered the event to accept them becoming more tolerant. Is it linked to happiness? They're at -4 approval and still not triggering despite 100 tolerance growth.
Kasai 25 de set. às 19:34 
There (seems) to be a problem with elections on two-party systems, at least on monarchies. I haven't tested enough, but consistently, on multiple saves, the first election of a given country gives the buff "Did not appoint ruler party". However, on the next elections, the party which won the first election get's the buff, regardless if they win or not.

Example: First election, liberal wins. You click to apoint the liberals, and get the +25 legitimacy. Second election, the conservative wins. When the event for choosing which party to put on power pops out, the option to get the liberals on government gives +25 legitmacy, even if they didn't win the election.
Hadi 25 de set. às 12:27 
i tested this with bpm and making them compatible didnt seem like much work you just have to remove some stuff and change laws ect you should look into it
Roede Chris  [autor(a)] 20 de set. às 23:54 
@Sasis166 that does explain it. The Two Party System breaks down a bit if other mods overwrite PEC's changes to political parties, as the liberal and conservative parties will no longer have increased draw to attract interest groups. With the new update it won't cause an unplayable event at least.
Sasi166 20 de set. às 19:05 
the among mods that i am running, the only ones that have files for political parties are Victoria tweaks mod, and the Hail Columbia mod.
Roede Chris  [autor(a)] 20 de set. às 14:09 
@Sasi166 are you running it with any other mods that might change political parties? The Two Party system modifier should make it so you only have a conservative and liberal party, with the odd third party appearing from time to time.
Sasi166 20 de set. às 13:01 
when i did the debug mode it said pec_twoparty.7, sorry i typo it before