Victoria 3

Victoria 3

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Political & Economic Changes
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25 May, 2023 @ 10:26pm
7 Sep @ 2:45pm
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Political & Economic Changes

Description
Compatible version: 1.7.6
Languages
English and Simplified Chinese, latter translated by 霜月ユキミ. See in Discussions for the chinese description.

Summary
Political and Economic Changes seeks to make laws more distinct in shaping the economy and society of a country, interest groups more fluid and introduce various changes to offer more variety and flavor.

The mod adds Two-Party systems to Presidential Republics and Monarchies, a new interest group representing non-unionized workers, a completely revamped Industry Banned law (now representing Corporatism), an expanded tertiary sector, River Development for states with rivers, five new law categories, alters pop attraction and social strata to make interest groups more dynamic, Business Cycles with booms and busts, more character interactions such as Influence Ideology, and makes the economic system laws enable more distinct power-blocks to form, more dangerous nationalism and secession, new journal entries and events, among other things.

Some countries have added unique flavor, just the USA, Russia and a unified Scandinavia for now.

Detailed Changes
Economic Law:
  • Industry Banned replaced with Corporatism: No longer dismantles building heavy industry.
  • A new law Mixed Economy which makes nationalization easier and improves the effect from Companies at the cost of slower construction of non-company industries.
  • Cooperative Ownership indirectly buffed through making most pops contribute to the investment pool in small amounts.

Other Laws:
  • Presidential Republics and Monarchies with voting will be able to select between a Multiparty or Two-Party system. Two-Party systems greatly enhances Interest Groups joining the Liberal or Conservative parties, gives extra authority and increases ideological incoherence. Two-Party systems are less likely to produce extremist leaders. The Liberal Party can be replaced by the Social-Democratic Party with a powerful Trade Union IG.
  • Adds four new Law Groups, Trade Unions, Banking System, Alcohol Regulations and State Autonomy.
  • Single Party States have to worry about Regime Stability, and can gain powerful bonuses at the cost of lives and radicals.
  • Authoritarian laws give Bureaucrats added power and attraction towards Interest Groups in government. Other government administration workers also receive a bonus to government IGs, but much less than bureaucrats.
  • Dedicated Police Force gives Petite-Bourgeoisie strength.
  • Technocracy gives a boost to technology.
  • Technocracy enables the Technical Supervision ownership method in Financial Districts and Manor Houses. This adds engineer and academic minor owners.
  • Landed Voting gives a small amount of votes to Farmers.
  • Capitalists gain extra votes with more liberal voting laws depending on technology.
  • Citizenship laws gives slightly less of a bonus to loyalists and malus to radicals among accepted pops, to compensate for the additions to Nationalism and Pan-Nationalism giving these effects.
  • Censorship and Outlawed Dissent reduces Intelligentsia boost from literacy if they are not in government.
  • Censorship and Outlawed Dissent removes Devout malus from literacy if they are in government.
  • Education and Healthcare laws give Government Administration and Universities new jobs based on law, and apply half an institution level of additional effect to the states they are built in.
  • Private Healthcare and Private Education gives Government Administration a small amount of minting, to represent the reduced cost of maintaining Private Healthcare and Education.

Goods and Buildings
  • Expands the tertiary sector with the new goods Financial Services, Hospitality, Entertainment and Media produced by new buildings.
  • Adds River Development buildings for states with rivers, improving infrastructure, convoys, transport and electricity with different PMs.
  • New production method for Logging Camps: Charcoal (reduced wood output for some limited coal output).

Interest Groups:
  • Leader Ideologies affects pop attraction to the Interest Groups.
  • Petite-Bourgeoisie care about the economic system.
  • Petite-Bourgeoisie can also gain support from pops who share a heritage and non-heritage trait with a primary culture.
  • The Devout in State Atheist countries will draw from all non-atheist religions, instead of atheists.
  • Loyal Petite-Bourgeoisie and Rural Folk boost the investment pool efficiency of Shopkeepers and Farmers respectively.
  • Intelligentsia in Europe, Africa and Asia are less opposed to National Guard and the National Supremacy laws.
  • More Interest Groups change ideology in the right circumstances.
  • Machinists and Clerks can join Industrialists at high SoL.
  • Standard of Living affects attraction towards Industrialist, Trade Union, Petite-Bourgeoisie and Devout interest groups.
  • Having a low number of Urban Centres increase support for Petite-Bourgeoisie among urban pops in that state, while having a large number of Urban Centres increase support for Trade Unions and Industrialists.
  • Being at war increases support for the Armed Forces, and IGs with a Jingoist, Fascist or Pacifist leader.
  • Barracks and Naval Bases increase support for the Armed Forces in their state depending on size, and having neither decreases armed forces support in that state.
  • Universities increase urban support for Intelligentsia, and Devout if religious, in the states they are built in.
  • Workers in Heavy Industry and Mines have increased support for Trade Unions and reduced for Petite-Bourgeoisie.
  • Workers and owners in Military Industries have increased support for Armed Forces.
  • Agrarianism law enables poor strata workers in mines and logging to join the Rural Folk.

Other:
  • Adds a journal entry for minority-majority nationalism after the tech has been researched.
  • Adds Business Cycles with booms and busts for non-command economies with Banking.
  • Political parties with a large number of IGs will reduce legitimacy less.
  • Adds several journal entries, including a rise of atheism in secular countries, interests groups adapting ideology to attract more pops, a Scandinavian cultural merger, etc.
  • All pops who can have ownership in any law give a small amount of their dividends to the investment pool.
  • Adds the Corporatist, Chartist, Centralist, Federalist, Liberal Nationalist, Totalitarian, Financial Reformer, Agrarian Socialist, Prohibitionist, Technocrat and Metallist leader ideologies.
  • Technocracies have a journal entry, completing after five years of maintaining Technocracy. This lets them turn the Intelligentsia, Industrialists or Armed Forces into Technocrats, along with a ten year boost to the relevant technology group.
  • Default religious conversion has been reduced, with state religion and a stronger religious decree enhancing conversion.
  • Radicals from discrimination will increase with the Nationalism and Pan-Nationalism techs, which also give bonuses to loyalists and malus to radicals from accepted cultures.
Popular Discussions View All (2)
1
9 Aug @ 1:29pm
Full List of Interest Group Attraction Changes
Roede Chris
0
5 May @ 6:37am
Simplified Chinese Description, courtesy of 霜月ユキミ
Roede Chris
109 Comments
Dex 8 hours ago 
Thank you for your reply!
Looking forward to try a new playthrough with PEC.
Roede Chris  [author] 7 Sep @ 3:41pm 
@Dex I'll see if I can make a full guide to the business cycle in the discussions, although likely won't come for a while as there are a lot of events (most are only possible in niche circumstances or with advanced tech/PMs).
Roede Chris  [author] 7 Sep @ 3:41pm 
@Dex For bank runs, the event itself is random, with the responses being tied primarily to economic system law and banking institution level. They can happen if there is a banking sector building with fractional reserve banking or higher PMs active. In terms of getting recessions when market confidence is mildly positive, there is a chance of getting a recession up until market confidence 6 (and a boom down to -6).

With a recession at volatility 5 and confidence 2, you have a 3% chance of triggering a boom or a bust each month. If it triggers, it calculates whether it is a boom or a bust based on confidence, which for a confidence of 2, is 95% for a boom, and 5% for a recession. So you had horrible luck there.The reason the lower levels of positive and negative confidence still having a chance of triggering the opposite, is to make it a bit harder to plan around (although it does have capstones: 6 confidence removes any chance of a recession).
Roede Chris  [author] 7 Sep @ 3:39pm 
@anillius thank you for the suggestions! Making a corruption JE is in the backlog, although I haven't found a way to increase the SoL of bureaucrats specifically barring increasing government wages yet.

@Hadi I'm sorry to say I do not really have the time to make compatches, although anyone who wishes to have a standing approval from me to do it.
Dex 3 Sep @ 1:49pm 
Unfortunately, for the time being, I have to remove PEC from my mod list.

Maybe I'm just missing something but the events seem to triggering without any apparent reason, or at least I can't identify it.

I've ran the game in observer mode for some time before this playthrough and found it strange that for instance Sweden was going through constant rebellions and had it's eco ruined but thought nothing much of it.

This playthrough is with Sweden and I'm noticing exactly that: out of nowhere I get a rebellion or a recession or a bank run or something else.

Hope this is caused by something on my playset but don't think it is

Please let me know if you want any specific info so that I can help troubleshoot if needed.
Dex 3 Sep @ 1:12pm 
Another recession in my capital state at Volatility 5, Confidence 2.
Dex 3 Sep @ 10:54am 
Hi Roede,

Thank you for your great mod.

Apologies if you already posted the information:

Would it be possible to have a list of the events triggered by the Business Cycle feature?

I think it's a great feature but the events seem too strong, at least he ones I've seen, and I'm not sure what to do to try to prevent them because I don't know at what levels they are triggered, and what factors trigger them.

So far I've had a Bank Run and a Recession at my capital state with high impact values for, at least I thought, relatively acceptable values of Volatility and Confidence.

For instance the recession occurred at Vol 4 and Conf -7.

At the moment Vol 4 and Conf -7 mean nothing to me.
Hadi 2 Sep @ 11:09am 
bpm compat ples
LAZERIZER 29 Aug @ 1:04am 
could you make a version of the mod that only adds corporatism and yellow unions *without* adding the econ system on the side and keeping industry banned? i really like the concepts of those tbh
Anillius 25 Aug @ 8:43am 
Sorry for the flood, one more thing. Charity hospitals also give bonus minting (probable bug) (also not minor quite substantial +18k with 12 gold mine country)