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VFE:Mechs and AFE Compatibility
   
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Mod, 1.4, 1.5
File Size
Posted
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580.575 KB
25 May, 2023 @ 6:28pm
15 Apr @ 6:26am
5 Change Notes ( view )

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VFE:Mechs and AFE Compatibility

Description
Adds compatibility for Animal Foods Extended to VFE:Mechs' Conveyor Oven to produce: Grazing Feedstock, Rendered Meat, and Pet Food.
As well, it adds a Kibble recipe using Hay or Cavemoss (If you have VPE - More Plants installed), instead of just vegetables, for the same machine.




NOTES
  • This is just an XML patch! It will not display any behavior without AFE and VFE:Mechs, or without VFE:Mechs and VPE - More Plants (VPE - More Plants is optional).
  • This patch DOES add an extra Hay/Cavemoss into production/storage filters. However, it's largely superfluous and will not affect anything. Selecting one Hay/Cavemoss selects the other. It's a necessary evil to work with VFE:Mechs' ItemProcessor.
  • Cavemoss lovers, you can use Cavemoss instead of Hay with the "Make Kibble from Meat,Hay" recipe. Just place Cavemoss into a Factory Hopper instead of Hay and it will use that in its place.
  • This reorganizes all the AFE items into a new food category specifically for these items, due to a limitation with VFE:Mechs' ItemProcessor again. It can be found under Food > Animal Foods, for storage filters. This is to prevent creating more of the items using themselves.
  • This can be safely added/removed mid-save, in so far as I'm aware. This only adds categories to the base game, edits AFE/VPE - More Plants slightly, and adds recipes to VFE:Mechs' Conveyor Oven. However, if you remove this while the Conveyor Oven is working on these recipes, it will error out, and you WILL lose the items that were used to create it. You will also have to double check your storage filters after removal. Those are the only downsides.
    Back-up your save for these types of actions to be safe, as with anything!


Compatibility
This will probably throw issues with any mods that modify Vanilla Hay. I, however, don't know of any off the top of my head. So testing/reporting will be required.
Otherwise, I can't see this creating issues anywhere else.


Credits
Marnador on the Ludeon forums for their RimWorld style font[ludeon.com] that I used to make the thumbnail!
TheVillain for their help and willingness to listen to my endless issues I kept bumping into!
Drummeur for helping me with my major issue getting started! Without their initial help, this probably wouldn't be possible!


Bugs/Issues/Suggestions
Any bugs or other issues can be posted in the comments, or in the dedicated reporting thread.
A devlog or HugsLib report is probably going to be required for any bug reports.
Feel free to suggest any compatibility to add in for these two!
Popular Discussions View All (1)
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25 May, 2023 @ 7:42pm
PINNED: Bug Reporting Thread
Chen
2 Comments
Chen  [author] 29 May, 2023 @ 8:20pm 
Yeah, definitely, that'd be great!
TheVillain 29 May, 2023 @ 3:06pm 
Great work getting this together - I'd be happy to post a steam link to this page on the main mod if you like?