Total War: WARHAMMER III

Total War: WARHAMMER III

79 ratings
Foot Knights for Bretonnia Pack
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
16.991 MB
25 May, 2023 @ 7:22am
30 Aug @ 8:45am
46 Change Notes ( view )

Subscribe to download
Foot Knights for Bretonnia Pack

Description
This is very simple mod, adds three new elite units for Bretonnia: Foot Knights (Greatswords, Swords and Shields and Spears and Shields variants). Balanced for vanilla game and affected by techs and skill trees. New units are available in T4 barracks, foot squires were moved to T3 barracks.

Knights of Origo and Crossbowmen units have been added to this mod pack.

Three new RoR units have been added: Knights of Arden Forest (Knights Errant) and Nightwatch of Lyonesse (Heavy Crossbowmen) and Guardians of The Lady (Foot Knights).

Estalian and Tilean mercenaries (handgunners, pistoliers, mortars and grand cannons) have been added to the Regiments of Renown recruitment pool.
32 Comments
kosmaspaschalis 3 hours ago 
for some reason crossbowmen dont show
GIBBYDAMAN 18 Sep @ 2:36pm 
hey dude just wanna let you know your short description loc keys are wrong and will not show in game!
Frank  [author] 29 Jul @ 2:33am 
Thanks.

Regarding Bronze Bulls, yes they were removed from the campaign, but that seems I forgot to clear some stuff. They are infantry unit with halberd, but I wasn't quite happy with their design (and wasn't sure if they're needed at all), so I decided to remove them, at least from campaign. I'll remove them completely or redesign them at some point.
TrogdorCon97 28 Jul @ 7:22pm 
Love the mod, nice to have some good infantry at the end of the barracks tier as an incentive to actually keep it around.
Also really enjoy the mercenary units, adds a little variety and flavor but curious about these Bronze Bull mercs that appear in the mod.
I can see them in the unit roster and the game says I unlocked them but I can't find them anywhere in the recruitment panels. That and there is no mention of them in the mod.
Loyd88 15 Jul @ 11:04am 
Nicely fixed! Godspeed Frank!
Frank  [author] 10 Jul @ 11:02am 
Yeah, haven't tested it, tbh... I'll do something.
Loyd88 10 Jul @ 9:50am 
Knights of Origo could be shifted at lvl 3 port? Have them right on turn 1 with Repanse annihilates every other option
Frank  [author] 13 May @ 3:01am 
Norym, I missed this stuff, I guess. Not a big deal, I think.

Tonymat1, short answers is: take a closer look at models/textures paths.

Jonx, thx. I don't know how to make and add new models for this game.
Jonx 13 Apr @ 1:24pm 
Great job, i like those bascinet helmets better than the helms. If you can learn me how to do mods to have more helmets and armor variant ... Thx for this mod
tonymat1 4 Apr @ 7:15am 
How do you get all your units to have the same colour scheme? Mine are getting colours like the mounted knights where they all have different colours.