Tabletop Simulator

Tabletop Simulator

63 ratings
[(Scripted) Official] The Binding of Isaac: Four Souls (+ Requiem)
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2.086 MB
24 May, 2023 @ 10:36pm
15 Jan @ 4:07am
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[(Scripted) Official] The Binding of Isaac: Four Souls (+ Requiem)

Description
This table is my custom version of the official Four Souls table.

List of versions: https://raw.githubusercontent.com/4902k/r/main/versions.txt

Credit to the official table: https://steamproxy.net/sharedfiles/filedetails/?id=2501791757

(The star rating is misleading, actual percentage of ratings is 95-100% positive)

Table Info
-Cards that reveal a number of cards from a deck have an option when right clicking them to reveal the cards automatically.
-Cards that need to be put a number of cards from the top of a deck have an option when right clicking them to put them into the deck automatically.
-Inbetween the Bonus Souls and Loot deck is an infinite bag with number counters. Typing a number will set the counter to that number. Using the numpad (with numlock on) adds/subtracts that number to the counter. Numpad 0 switches between add and subtract.
-The counter bags have states that can be changed to switch between objects (Counters, Damage counters, Dice counters, Hearts, Dice, Turn skips, Soul tokens).
-Flipping the Soul token changes whether it's counted as a soul or not (not a soul by default).
-Typing a number while hovering over the Enable Turns button will set the turn to a color based on the number typed (1 White, 2 Red, 3 Yellow, 4 Blue).
-Typing a number while hovering over the Draw Characters button while being the host will deal characters to a color based on the number typed (1 White, 2 Red, 3 Yellow, 4 Blue).
-Right clicking a card in your hand has an option to pick a random card from your hand.
-Clicking the hand counter Loots 1.
-Recommended to use semi-lock physics, and setting ui_container_enter_indicator to off in the console.
Popular Discussions View All (1)
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16 Aug, 2023 @ 4:38am
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4902k
1 Comments
\/aL3Rа 7 Mar @ 2:12am 
one of states of counter bags is bugged :)