Garry's Mod

Garry's Mod

83 ratings
Burning Hand V2 | Sandbox Map
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
651.025 MB
19 May, 2023 @ 11:44am
19 May, 2023 @ 12:25pm
3 Change Notes ( view )

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Burning Hand V2 | Sandbox Map

In 2 collections by NextKurome76TheSoldier
My Subbed Stuff
814 items
My Maps
20 items
Description
The sequel to gm_burning_hand, which was made by NextOrange, this 2nd instance is a remaster by the both of us from npc_corridor into a more SCI-FI overhaul. It is a large space base complex with labs stationared on mars. This will be the last map made with NextOrange for a year, as hes forced to go to military for 1 year at 29th.

Features:
-Custom assets
-Cubemaps
-Complete navmesh
-Fully noded (also includes air nodes)
-Futuristic textures and sounds
-Funiculars
-Never seen before working HL1 turrets (which can be enabled from security)
-Noisy computers
-Several secrets & references
-Toggleable Alarm with multiple panic buttons
-Very cold liquid nitrogen reservoirs

Rooms:
-Biodome (greenhouse)
-Control room
-Computer room
-Dormitories
-Elevator shaft
-Kitchen
-Storage bay
-Train station
-Toilets

Credits:
-NextOrange | Dev texture swap to pk01 textures, security & ascension near elev shaft
-Me | Most map logic, ambience, detailing, showers, bathrooms, dorms, kitchen, navmesh

Tags: SiN Episodes Emergence, Black Mesa, Space, BMS, TSE, DOOM, Alien Isolation, Xenomorph

make sure to check out my other addons if you are interested.
My Workshop Addons
21 Comments
NextKurome76TheSoldier  [author] 18 Oct, 2023 @ 10:27am 
its not actually functional yet
Logan Sibits 18 Oct, 2023 @ 10:16am 
Whats the code on the elevtor codepad?
re 18 Sep, 2023 @ 10:38am 
okay, or just make it simply stays open when there is something in the doorway
NextKurome76TheSoldier  [author] 18 Sep, 2023 @ 10:31am 
but i think you can put this in console "ent_fire func_door addoutput dmg 1"
NextKurome76TheSoldier  [author] 18 Sep, 2023 @ 10:30am 
then a player can simply block a solid steel door, which aint realistic
re 18 Sep, 2023 @ 10:29am 
Just disable the damage

Issue fixed
NextKurome76TheSoldier  [author] 18 Sep, 2023 @ 10:28am 
i could have added an door trigger instead of making the doors open on contact, but nextbots dont trigger triggers anyway
re 18 Sep, 2023 @ 10:25am 
Nah they seem to love it actually, they open the door and standstill beneath it until their skull is crushed
NextKurome76TheSoldier  [author] 18 Sep, 2023 @ 9:06am 
Nextbots dont like colliding with doors
re 18 Sep, 2023 @ 8:32am 
So funny how when I enable this with background npcs, at least 1 or 2 die in just a minute mostly because of the doors flatting them