Tabletop Simulator

Tabletop Simulator

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Potion Master Clash - Deckbuilder
   
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Type: Game
Game Category: Card Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4
Play Time: 30 minutes
Assets: Cards
File Size
Posted
202.086 KB
18 May, 2023 @ 7:18pm
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Potion Master Clash - Deckbuilder

Description
A Custom homemade game. You and your friends are competing to see who is a Master Potion brewer. Starting with a handful of potions. You'll compete by combining different elixirs to craft new recipes Until you can craft a Grand Elixir!!! There is only 5 Grand Elixir Recipes, so fine tune your decks, boil away excess, and enrich the potions that are true.

Currently in an Alpha Phase. First version. I have not playtested yet. Currently planning on duplicating some cards in the uknown and main deck depending on how playtests go. Feel free to play around and give feedback.


General Play Description
Each Player starts with 10 cards in their own deck. Shuffle your decks, then draw 5 cards. Starting with one player, they can play the cards in their hand and either play the cards to get their attribute, or use the potion for its effect to gain a benefit on their turn. Use attributes to complete recipes and acquire new cards, or throw a mixture together and get an unknown potion! Once they are done with their turn they will discard any remaining cards in their hand and draw 5 more cards. Rinse and repeat until one person shows their Grand Potion Mastery!

Player Turn Cycle
Start -> "Thaw" affects are resolved.
Play -> Play any card for either effect or attributes. All effects are resolved at time of play unless stated otherwise. Recipes can be completed at any time. Other players may 'Spike' or 'freeze' potions.
End -> Discard all remaining cards in a players hand. Place all cards played into the players discard pile as well. Then draw 5 new cards.
**If you don't have enough cards to draw 5, draw the remaining cards. Shuffle your discard pile into your deck.**

Game Ends?
Once all Grand Elixirs are purchased or the Recipe (main) Deck is out of cards the game is over.

How to Win?
Grand Elixir Victory - once all Grand Elixirs are purchased, if a player purchased the most they are the victor and the Grand Potion Master!
Grand Elixir End (Tie) - Players that tied will add up the points (Top Left Circle) of their cards. Tied Player with the most points wins and becomes the Grand Potion Master!
Recipe Deck runs out - All Players will add up the points (Top Left Circle) of their cards. The Player with the most points wins and becomes the Grand Potion Master!

2 Player - Each player picks a grand elixir at random and removes them from the game. Play with the remaining 3.

***Two Types Grand Elixir Play Rules***

Top Deck Rule - Play with the top Grand Elixir Displayed. A player must craft the displayed grand elixir before flipping over the next Grand Elixir.

Any Time Craft - All Players can look at the Grand Elixir deck at any time. They can craft the Grand Elixirs once they have all 5 required attributes to craft.


How are Cards played?
Players choose between the effect and the attribute of the card. They may not choose both! It is up to the player to decide how to best play their hands! Be careful because the order may end up mattering if your opponents sabotage you by spiking your potion recipes!

Each Player can only Discard *one* card during an opponents turn.

How are Recipes Crafted?
The Recipe for cards is listed on the top right in the gray circle with 5 smaller circles. Each color represents a different potion category. Each Recipe element must be used to create a potion. Once crafted, place it in your discard pile.

**When a recipe is crafted or burned, replace it immedietly**

Attributes
Red = Fire
Blue = Water
Brown = Earth
Green = Life
Purple = Mystic
Wild = Created by "Taint", can be used only towards Unknown Potions.

How are Uknown Potions Crafted?
Spend 3 unique Attributes to create an Unknown Potion!

Examples of Valid Unknown Potion recipe
Life+Earth+Fire
Life+Taint+Taint

Example of Invalid Unknown Potion recipe
Life+Life+Fire
Water+Water+Taint
Card Terms & Definitions
X means the number of times the affect occurs. Example, If you have a Effect 2 the cards effect happens twice.

Draw X | Draw X card(s) from the top of your deck

Filter X | Look at the top X card(s) from your deck. Place any of the card's on the bottom of your deck. Place them back in any order.

Burn X | Destroy X Recipe card(s) on the board. Can be discarded on an opponents turn.

Boil X | Destroy X card(s) you previosly played this turn or Discard on an opponents turn to have them discard a card of their choice.

Thaw | Set this card or another card aside for one turn face up. Do not discard it. At the start of your next turn pick and attribute from this card and double it.

Freeze X | Prevent card(s) from all "Boil" or "Burn" effects. Can be discarded on another players turn. 'Freeze 2' prevents "Boil" and Boil effects

Mutate | Either play or Discard on another players turn. Change a cards attribute to an attribute the card doesn't produce.
Example: The potion counts lists Red and Green. The attribute can be Blue, yellow, or green.

Taint X | Discard this card on your opponents turn to change the attribute of a card played.

Distill X | Put X card(s) from your discard pile and place it on top of your deck.

Dilute | Duplicate an attribute of another card you played previously this turn.

Enrich | Copy potion's effect(s) that has been played this turn. Can not copy another "Enrich".

Spike | Stop a potion effect played this turn. Can be discard on yours or another players turn to use this effect. Not Enrichable.

Substitute | Discard one card then draw one card