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at (wrapper dynamic-method) Verse.ListerThings.Verse.ListerThings.ThingsMatching_Patch1(Verse.ListerThings,Verse.ThingRequest)
at (wrapper dynamic-method) RimWorld.JobGiver_Work.RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1(RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.ListerThings.Verse.ListerThings.ThingsMatching_Patch1 was patched by:
PRE:
[800]PerformanceFish.Listers.Things+ThingsMatching_Patch.Prefix
RimWorld.JobGiver_Work.RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 was patched by:
PRE:
Hospitality.Patches.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
TRANS:
SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
Still seems to work except for slowly spamming this error
建议:
想要正义化设置的话,建议用别的mod直接调整全部人的学习效率比较方便。因为有些设置是为了避免 “小人一直读书,但是读几天也升不了一级” 之类的,各种低效率行为。
提示:
另外需要注意,原版书籍扩展,本身就有一个“低品质书籍限制高等级人员阅读”的机制。比如极差的艺术书,让艺术18级的小人去读是读不了的。——而这个机制没有被此mod修改。
我记得默认模式下限制了可调整范围的上下限,开启手动模式(还是别的什么模式名字不记得了)可以把兴趣门槛压到很低。
如果不是很有必要的话,还是建议使用默认数值。
默认数值的目标场景是,在人手充足而工作不够的情况下(包括儿童一直闲逛不跟着成人学习),可以让小人通过读书代替工作来学习技能。
或者是一些技能如手工、雕塑,需要耗费大量材料来堆经验升级,就可以借助读书免去花费材料造大量垃圾。
总之默认数值是让读书作为原版玩法的补充,而不是成为一个正义mod。
第二个触发机制就有点迷了,就是第一个技能读书读了之后,有概率该读下一个技能书的时候会不去读,有时候是读完第一本接着就读第二本,有时候要闲逛很久再去读第二本书,也有闲逛了一天都不去读第二本书的。但是睡了觉之后第二天起来读完第一本书又能去读第二本书了。
我觉得触发原因还是和这个达到每日经验上限就不读书有关
For each condition group:
If pawn's skill "S" matching condition's skill, and "S" is smaller then MaxLevel, and pawn's LearnRateFactor bigger then MinLearnRateFactor, and have some idle skill-book's Quality better then MinQuality,
then pawn will choose a book matching the skill to read (prioritizing the highest quality book)