Arma 3
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Scenebuild Model Mashup
   
รางวัล
ชื่นชอบ
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เลิกชื่นชอบ
Data Type: Mod
ขนาดไฟล์
โพสต์
อัปเดต
7.591 GB
17 พ.ค. 2023 @ 3: 10pm
5 ก.ย. 2023 @ 3: 52am
7 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
DISCLAIMER: THIS IS A REUPLOAD, NONE OF THIS IS MY WORK
A mashup of all of Roach, Giggs, and Wreckers models like rubble, wrecks, and surfaces.
12 ความเห็น
RianeA3  [ผู้สร้าง] 20 ต.ค. 2023 @ 2: 15pm 
@cia.windows Civie corpse models in this but no soldiers
RnevesAI 20 ต.ค. 2023 @ 9: 43am 
Does anyone have mod soldier and civilian corpses to build scenes from?
RnevesAI 14 ต.ค. 2023 @ 6: 39am 
Rattnegg_the_brute: Thanks bro, I got it through POLPOX's
Шalkег 12 ต.ค. 2023 @ 5: 39am 
@cia.windows Bro, try this code in the init line under properties. it used to work also in MP if the object is not moved.

_decal = [typeOf this, getPosWorld this, getDir this] call BIS_fnc_createSimpleObject;
[_decal, 5] remoteExec ["setobjectscale", 0];
deletevehicle this;
RnevesAI 21 ก.ค. 2023 @ 7: 51am 
Friend if possible be sure to update this mod, it's just fantastic
RianeA3  [ผู้สร้าง] 27 มิ.ย. 2023 @ 11: 29am 
Maybe try using POLPOX's artwork supporter
RnevesAI 27 มิ.ย. 2023 @ 10: 44am 
thank you for the answer my friend but this option does not appear for the scale editor
RianeA3  [ผู้สร้าง] 27 มิ.ย. 2023 @ 9: 12am 
@cia.windows I already answered you, double click on an object or right click and go to properties. From the objects properties open the transformation tab and it will have an option for object scaling.
RnevesAI 27 มิ.ย. 2023 @ 9: 06am 
some objects of this mod have a smaller scale I wanted to know if there is any way to modify the scale of these objects in the editor
RianeA3  [ผู้สร้าง] 20 มิ.ย. 2023 @ 7: 44pm 
Right click and go to properties or double click on it