Arma 3
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Scenebuild Model Mashup
   
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Data Type: Mod
File Size
Posted
Updated
7.591 GB
17 May, 2023 @ 3:10pm
5 Sep, 2023 @ 3:52am
7 Change Notes ( view )

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Scenebuild Model Mashup

Description
DISCLAIMER: THIS IS A REUPLOAD, NONE OF THIS IS MY WORK
A mashup of all of Roach, Giggs, and Wreckers models like rubble, wrecks, and surfaces.
12 Comments
RianeA3  [author] 20 Oct, 2023 @ 2:15pm 
@cia.windows Civie corpse models in this but no soldiers
RnevesAI 20 Oct, 2023 @ 9:43am 
Does anyone have mod soldier and civilian corpses to build scenes from?
RnevesAI 14 Oct, 2023 @ 6:39am 
Rattnegg_the_brute: Thanks bro, I got it through POLPOX's
Шalkег 12 Oct, 2023 @ 5:39am 
@cia.windows Bro, try this code in the init line under properties. it used to work also in MP if the object is not moved.

_decal = [typeOf this, getPosWorld this, getDir this] call BIS_fnc_createSimpleObject;
[_decal, 5] remoteExec ["setobjectscale", 0];
deletevehicle this;
RnevesAI 21 Jul, 2023 @ 7:51am 
Friend if possible be sure to update this mod, it's just fantastic
RianeA3  [author] 27 Jun, 2023 @ 11:29am 
Maybe try using POLPOX's artwork supporter
RnevesAI 27 Jun, 2023 @ 10:44am 
thank you for the answer my friend but this option does not appear for the scale editor
RianeA3  [author] 27 Jun, 2023 @ 9:12am 
@cia.windows I already answered you, double click on an object or right click and go to properties. From the objects properties open the transformation tab and it will have an option for object scaling.
RnevesAI 27 Jun, 2023 @ 9:06am 
some objects of this mod have a smaller scale I wanted to know if there is any way to modify the scale of these objects in the editor
RianeA3  [author] 20 Jun, 2023 @ 7:44pm 
Right click and go to properties or double click on it