Arma 3
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Scenebuild Model Mashup
   
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Data Type: Mod
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7.591 GB
17/mai./2023 às 15:10
5/set./2023 às 3:52
7 notas de atualização ( ver )

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Scenebuild Model Mashup

Descrição
DISCLAIMER: THIS IS A REUPLOAD, NONE OF THIS IS MY WORK
A mashup of all of Roach, Giggs, and Wreckers models like rubble, wrecks, and surfaces.
12 comentário(s)
RianeA3  [autor(a)] 20/out./2023 às 14:15 
@cia.windows Civie corpse models in this but no soldiers
RnevesAI 20/out./2023 às 9:43 
Does anyone have mod soldier and civilian corpses to build scenes from?
RnevesAI 14/out./2023 às 6:39 
Rattnegg_the_brute: Thanks bro, I got it through POLPOX's
Шalkег 12/out./2023 às 5:39 
@cia.windows Bro, try this code in the init line under properties. it used to work also in MP if the object is not moved.

_decal = [typeOf this, getPosWorld this, getDir this] call BIS_fnc_createSimpleObject;
[_decal, 5] remoteExec ["setobjectscale", 0];
deletevehicle this;
RnevesAI 21/jul./2023 às 7:51 
Friend if possible be sure to update this mod, it's just fantastic
RianeA3  [autor(a)] 27/jun./2023 às 11:29 
Maybe try using POLPOX's artwork supporter
RnevesAI 27/jun./2023 às 10:44 
thank you for the answer my friend but this option does not appear for the scale editor
RianeA3  [autor(a)] 27/jun./2023 às 9:12 
@cia.windows I already answered you, double click on an object or right click and go to properties. From the objects properties open the transformation tab and it will have an option for object scaling.
RnevesAI 27/jun./2023 às 9:06 
some objects of this mod have a smaller scale I wanted to know if there is any way to modify the scale of these objects in the editor
RianeA3  [autor(a)] 20/jun./2023 às 19:44 
Right click and go to properties or double click on it