RimWorld

RimWorld

257 ratings
WealthCorrector
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.756 MB
16 May, 2023 @ 9:43am
13 Jul @ 5:56am
6 Change Notes ( view )

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WealthCorrector

Description
Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.
Please note that wealth value does not only affect Raids.
Quest, Visitor Gift, and some events will all change accordingly.

This MOD only made a small change in wealth value statistics, without modifying threat events. If nothing unexpected happens, it is already the final version,thank you for your suggestion.

Usage example:
items factor: 0%
buildings factor: 150%
pawns factor: 150%
When calculating the total wealth of a colony in the game, the value of all items (0%) is ignored, and the total value of builds and pawns is calculated at 150%. You can freely hoard items without worrying about enemy corpses generating a large amount of wealth after the war

Language:Chinese,English

2024/9/17 Update:
In order to prevent the occurrence of division by 0 errors when other MODs obtain wealth values for calculation, the minimum wealth value of each item after calculation is 1 instead of 0
61 Comments
waffles_and_pancakes 22 Sep @ 12:49pm 
Hello - question: does the mod also allow to adjust the wealth effect of animals?
利刃繁花 20 Sep @ 6:39am 
要新开档才能生效么?
咕咕鸡 5 Sep @ 3:48am 
非常好用,谢谢作者
雾雨幻夜 25 Aug @ 3:08am 
非常好用,不过和rocketman的测试版会偶尔出bug,出现循环报错,但是重新载入一次存档就好了,不定时之后又有可能继续出现这种问题
懒光 23 Aug @ 10:26am 
非常好用,已到处推荐
Nana 15 Aug @ 8:26pm 
wait so if I set every value to 1%
raid will be easier and quest rewards will be miniscule?
Tzyder 1 Aug @ 2:33pm 
good wisdom I will try to follow!
竹子  [author] 1 Aug @ 6:12am 
And remember - even your mod load order might affect the final outcome in unpredictable ways!
竹子  [author] 1 Aug @ 6:11am 
@Tzyder Haha, the golden rule of modding - when in doubt, use fewer mods! 😄

Jokes aside, without examining each mod's source code, it's impossible to predict how multiple wealth calculation mods might interact. They could:
Overwrite each other
Stack multiplicatively
Cause unexpected behavior

For predictable results, I'd strongly recommend choosing just one wealth adjustment mod that best fits your needs. Mixing systems that all try to modify the same calculations is asking for trouble!
Tzyder 1 Aug @ 4:27am 
Thanks! Do you know how the order of operations works with those other wealth calc mods? If one mods reduces floors to 20% but this mod only reduces building to 80% which value will be used?