Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Steam Torpedo Boat - "Pike"
   
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File Size
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1.815 MB
16 May, 2023 @ 8:54am
29 May, 2023 @ 2:53pm
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Steam Torpedo Boat - "Pike"

Description
/!\ i dont know if this works anymore and im too afraid to try /!\

the Pike is an 1890-s era steam powered torpedo boat. its a boat and it torpedoes. steam driven. ey.



notable features include:
- 3-cylinder steam engine
- 2 steam driven torpedoes
- split-image coincidence rangefinder
- close to 1k coal
- close to 30 knot top speed
- 2 6-pounder guns



How to start

1 - Boiler key switch in engine room, hatch behind funnel
2 - Wait until steam builds. check the gauges at the firebox or if the engine/propeller is rotating
3 - Move the telegraph with W/S at either helm

4 - to stop, cut the air supply at the top of the engine room

This is intentionally a simple process, the hardest step in the process is the waiting

Wheelhouse



Telegraph - 3 forward speeds and 3 reverse speeds
Helm - steers
Rangefinder repeater - repeats information from rangefinder
Bilge pumps - bilges the pumps

A similar helm is found at the stern deck. this can be locked from the wheelhouse


Steam Torpedoes


unfold rack - deploys the torpedo rack
drop torpedo - drops the torpedo
activate torpedo - activates the torpedo steam engine. no going back from this point

The torpedo moves at 55 knots with a range of 1.4km, and will arm seconds after activating. dropping the torpedo will not activate it, this must be done manually. time the deployment right or use the arcade mode switch in the lower wheelhouse


Split-image coincidence rangefinder



Calculated range - the calculated range
target - what you point it at really
split image - a split image of the target from the view of both lenses

To find range, adjust the lenses until the upper and lower images coincide on the target. a repeat of the range readout + torpedo travel time is given to the wheelhouse helm




Closing stuff

uh boat. cant believe ive managed to crank out another creation in a short time period without losing interest in it. wowee

not my most logically advanced thing but its definitely up there in other qualities. like the rangefinder. and telegraph. i mean look at them. cmon how can you not like that. anyway enjoy this or face the consequences

made for the brownstar shipyards torpedo boat challenge

edit 1: paint errors and rangefinder stabilization

35 Comments
Sukhoi Su-57 13 Jun @ 4:47pm 
i cant load the guns
alex_karen 28 Apr @ 7:42am 
The boiler temp stays at around 90-100 and the ship moves very slowly, if anyone see's this is there any way of fixing it?
the 20 Apr @ 6:30pm 
fun fact: im pretty sure the recent updates unfucked the ship, for me it can move now
HeyCraze 30 Jan @ 10:15am 
Well What I thought about tinkering with first is the Temp. It stops at 102.45 and bounces around that and 98.07. It gets to a max of 0.02 bar and doesn't get any more steam then that. The propeller even moves slightly, but not enough to get it moving or to blow the whistle. I'll note that while it's coming up to temp, It takes a long time to even get the firebox to 75 degrees from what I've noticed
Nova  [author] 29 Jan @ 8:10am 
if you feel like fixing it, go ahead. i suspect the issue is somewhere in the steam system, and some people probably know what needs to be changed for the update.

ive moved on for the time being, and if i play this game again i most likely wont be fixing old creations
HeyCraze 28 Jan @ 7:40pm 
Is there any chance this ship could be fixed for the newer versions of the game? I really miss using this ship. I'm tempted to mess with the logic but petrified I might screw something up lol
just a random strider 19 Jan @ 3:56pm 
agony
Nova  [author] 18 Jan @ 3:33pm 
Oh definitely.
bobnews1 12 Jan @ 10:43am 
i think it broke
Lemon1121 1 Jul, 2023 @ 10:58am 
@pilotbug you also need to hold 1 or 2 for like 3 sec untill it fires