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together with a mod that allows raiding as feudal lord under some circumstances (eg warlike culture) this si what makes northern lords as well as indis-playthroughs so much more enjoyable.
Harem Politics and this will have a teeny bit of a jarring problem working together, which is that promoted concubine's children won't auto-lose the disinheritment trait, so you'll need to manually un-disinherit those children, and children of wives demoted to concubines won't automatically become disinherited unless/until another sibling is born, so you'll need to manually disinherit those, too.
This isn't really something that can be fixed within this mod without making it require Harem Politics to function. It'd need to be an add-on mod for, or integrated into, Harem Politics. Some juicy info for any interested in making that at the top of the description, or not if you're reading this less than a few minutes after I've commented it.
No, because that would require me to overwrite base game files by messing with the limitations on the make concubine interaction. This deliberately doesn't overwrite any base game files, and doesn't rely on vanilla systems that are likely to be changed by any mod, just adding things, to maximise compatibility and be usable with pretty much any other mod.
Also this mod is about the children of concubines, not the concubines themselves.
This will 99.9% probably work fine and dandy alongside DTR. If you want different-faith-only concubines and for children from them not to inherit, then use it and this mod together (assuming DTR doesn't have its own system for preventing inheritance by children of concubines, in which case just use DTR).
I keep forgetting to add my recent stuff to the "Jimothy's Beautiful Babies" playlist but most of my stuff is there. Not all of it will still work tho... too much for me to have a life outside of modding, keep making new mods (especially since both the two major mods I'm working on are pretty big. Demon Slayer mod alongside someone else and SCP GOIs mod by myself) *and* keep all my existing stuff updated, which is part of why I'm always open to people making their own updates, add-ons etc of my mods.