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GaussWeapons (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
691.507 KB
13 May, 2023 @ 5:14pm
4 Aug @ 8:24pm
7 Change Notes ( view )

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GaussWeapons (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
535 items
Description
Original mod by Skullywag
https://ludeon.com/forums/index.php?topic=13992.0
https://github.com/Skullywag/GaussWeapons
If the original author requests it, I will remove this update.

Assembly update courtesy of Mlie.

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An old school weapons mod. Maybe THE old school weapons mod. I'm breaking my own rules updating it; Skullywag requested it not be updated except by him. As it's six years later, I'm gonna go for forgiveness rather than permission. As always my primary directive applies: if the original author requests it, I will remove it.

Compatibility:
"Treasures" - dig up gauss magnets
https://steamproxy.net/sharedfiles/filedetails/?id=2971815439

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Original mod notes (0.17):

Adds gauss weapons, highly accurate with lethal damage, slow to fire. Weapons firing insanely fast projectiles that can randomly EMP enemies, great against mechs. Includes a turret.

You need to buy gauss magnets from traders to build. [Exotic, now combat suppliers and pirate merchants also]

3 Comments
RedCloud53 18 Sep @ 8:11am 
Im experiencing an issue where shots from gauss weapons immediately become old wounds. Its pretty annoying since they dont cause any bleeding and permanently maim pawns who get hit by them.
Zaljerem  [author] 29 Jun @ 3:29pm 
Thanks, will fix ASAP.
moo 29 Jun @ 3:26pm 
Hi. Your mod needs updating for the 1.6 updates to the VEF namespaces

Could not find type named VFECore.ThingDefExtension from node <li Class="VFECore.ThingDefExtension"><usableWithShields>true</usableWithShields></li>
Exception loading list element Verse.DefModExtension from XML: System.MissingMethodException: Default constructor not found for type Verse.DefModExtension
[Ref 49C0FF46] Duplicate stacktrace, see ref for original
XML:
<modExtensions><li Class="VFECore.ThingDefExtension"><usableWithShields>true</usableWithShields></li></modExtensions>

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Should be changed to the format of
<li Class="VEF.Things.ThingDefExtension">
<usableWithShields>true</usableWithShields>
</li>