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Сообщить о проблеме с переводом










No, no way to do that.
@Aodhdelweiss
No.
is there any way to disable the maa like gendarmes caballeros etc... ?
willing to play the mod with a total conversion one but it adds those maa to every culture and its a big no no
- Fixed event "The Industrious Local Council" firing for the Estate of a character
Maybe I solved the issue. Try it in the release tomorrow. Thx for the report!
That's odd. The trigger "any_held_county" should only consider counties, not estates...
Obviously I am not contesting your report, just that I am a loss about what should I place there.
@NumberOneNoob
There is not a full list of changes. But after more than 5 years, they number in the thousands, for sure. You can however read the change notes here in the webpage.
Only troops that don't replanish at first level are siege weapons. That is because of a rounding issue in the engine, when combined with the new replenish rates the mod introduces. Upgrade siege engines to level 2 and the units will start to replenish.
No, sorry.
The mod is balanced with all the changes and additions. Also it would be a lot of work. You can tweak much of its content through the game rules.
@ sephiroxical19981202
It should only fire if you are landed, yes. What is the problem with it?