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5% of the children have the Dull trait, as well as the Shrewd trait, the Weak trait, the Strong trait, the Loyal trait or the Disloyal trait. The chance is further modified by the parents having the trait. If both parents have it, the chance is bigger. All things considered, it should be a rare happenning.
You either are experiencing a serious case of bad luck or you are reloading the game for the same child when the random seed is already set and you get the same result.
It is all a matter of taste for you and of design improvement for me. But yes, expect a game rule for you to fiddle with next week.
vanilla
forgiving
dangerous (AI only)
dangerous
dangerous (player only)
Just like how vanilla game deals with foreboding events.
As someone who always plays with Dark Ages, to be spared from death because of this special treatment, doesn't feel like "a break", it feels like plain cheating. According to the comment section I'm probably not alone on this thought.
I also need to mention that, the most interesting 100 years of my last playthrough, was when my young empress died from her second childbirth and the empire went into chaos. And trust me I didn't think it was "punishing" at all, just good old fun.
Dark Ages is about immersion, role play, and yes, challenge.
However, what I want to achieve is not an harsh and punishing environment for the player but instead getting rid of the much sugared and childishly forgiving gameplay vanilla presents.
If one wants a challenge for itself, something I personally abhorr and feel it does nothing to further gameplay and the quality of the implementation as a work of art, one can play in apocaliptic mode.
Bottom line: When I consider a 7% chance of the female PC dying at first pregnancy - thus with questionable possibilities to continue playing - and a compounded much higher risk if she has 3, 4 or more kids, I believe the player can be fairly given a break. In the end, the death risk is there, only toned down.
This is suspicious. to gamify this feature, to pander the player like this... It feels like the exact opposite of how this mod is about.
Thank Odin I can mod it back for myself.
- Event pool for Landless Characters is 90% complete
- Added some more granularity to Court Schemes
- Improved the tooltips of the outcomes of event "An Artistic Offer"
- Improved event "A Martial Offense" by properly selecting meaningful rulers
- Fixed tooltip in option of event "A Martial Offense"
- Martial Skill now multiplies by 1.5 in terms of Advantage granted (!)
- Fixed a problem with gold in the decision "Train Commander Skills"
- Fixed a small balancing issue with the logic of the AI picking the decision "Train Commander Skills"
(cont.)
- Increased the potencial rewards of event "A Long Voyage"
- Decreased the risk of death on childbirth for mothers of several children
- Player controlled women will have substancially less chance of dying during childbirth($)
- Updated all language files (*)
(!) - In vanilla it multiplies by 1, so now the Martial Skill plays a more determinant role in battles
($) - Around 3.5% per pregnancy at most for healthy female characters
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are