Total War: WARHAMMER III

Total War: WARHAMMER III

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Sarvente's Bretonnia Expansion Patched (V4.1.0 works)
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File Size
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306.533 MB
11 May, 2023 @ 7:04am
18 Jan @ 4:15am
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Sarvente's Bretonnia Expansion Patched (V4.1.0 works)

Description
Servante's Bretonnia Expansion mod, patched for 3.0 version.
Servante has no time to expand or update this mod for now, and they allowed me to keep it updated untill their schedule allows them to pay some more attention to it.

Link to original mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2858245847

Radious submod:
https://steamproxy.net/sharedfiles/filedetails/?id=2894206465
Radious submod is used as testing grounds at same time.

SFO submod:
https://steamproxy.net/sharedfiles/filedetails/?id=2989290054

Patch 1
Units now benefit from Lord's skills and Bretonnian technologies.
Re-made unit cards to be more clear and visible.
New unit: Striders of the Gray mountains
Armoury was made as additional requirement to recruit new unit
Patch 2
Fixed missing name of new unit in game
Added Viridian knights and Striders of the Gray mountains to knight faction
Updated mod to 3.1
UNITS:

"Fusiliers: expensive ranged infantry, capable of dealing high damage from afar and also holding their own in melee. Their light rifles have shorter range compared to the heavy rifles of imperial handgunners, but they can fire quicker. Their stats are roughly based on Sisters of Avelorn.

Exterminators: Shotgun-wielding soldiers, a close-range alternative to Fusiliers.Short range is compensated by
extreme missile damage. Exterminators primarily specialize on destroying isolated units. Can effectively protect themselves against melee attckers.

Viridian Knights: A living wall, capable of stopping any and all adversaries. Equiped with a large variety of supporting abilities, they protect their allies while decimating everything on their way.

Purifiers: flamethrower infantry with incinerating rifles for burning heretics, undead, daemons and everything else. Very high missile damage with very short range and low ammunition.

Striders of the Gray mountain: Sigmarites, barely accepted by the knights of Bretonnia, those few are not against weaponry of new era. Equipped with long range rifles imported directly from their Imperial neighbours of Marienburg, and steeds of most stubborn origin. They wish onyly to annihilate daemons and undeads from safety afar, to disgust of their other countrymen. High velocity rifles, and tough but fast steeds, allows them to have superior range, speed and high ammo reserves.


As always, please let me know of any bugs or problems.

I hope you enjoy this mod."

If You experience any problems with the mod, please let me know in the comment section.
34 Comments
realnamehidden 17 May @ 6:42pm 
Still works just fine, but Viridian Knights have texture issues when selected.
I.Nacho.I 5 May @ 2:26pm 
after so long i finally found out why i crash every single time i try to open unit and spell browser...now i can rest
Purple 5 May @ 12:36pm 
Praising the lord for an update
F-A-N 4 May @ 3:49pm 
I swear, this mod. Guns of the Empire and Marcus Chaos Warrior Riflemen should be made into a single mod
ZombieHunter0220 11 Apr @ 8:42pm 
viridian knights lose their bottom half when selected
sigmars_disciple 16 Mar @ 12:30am 
Is somebody running this successfully with 4.2? Thx <3
n.pedrazalis 13 Jan @ 9:29am 
same faces are ugly
Khajite  [author] 16 Dec, 2023 @ 7:12pm 
I'll look into it monday.
VIBE CHECK 16 Dec, 2023 @ 7:05pm 
Any idea what would be causing graphics issues with this mod, i have it at the top of my load order but whenever i launch the game textures will be missing. If i use the hide ui camera option, the textures on the units will turn grey and will disappear when far away. Any idea whats going wrong?
Khajite  [author] 22 Nov, 2023 @ 11:40am 
Mod still works with newest patch 4.1.0, If You manage to find any bugs, crashes to dektop or glitches related to this mod in late campaign, please let me know.