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Stukovs Abomination: Commands (Stances)
   
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10 May, 2023 @ 9:09am
23 Jan @ 2:29pm
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Stukovs Abomination: Commands (Stances)

In 1 collection by Stukov81-T.TV
Stukovs War
67 items
Description
About This Not-Mod
This Not-Mod one could even classify as less than a notmod. It is just some configs for the great [WOTC] Stances Mod.

It introduces several Stances which are relocalized to Commands. All of them have benefits and disadvantages (check screenshot/image). With my settings they are active for exactly 3 turns, you cannot exit it early or keep the command active longer. Commands also have a cooldown which is longer than their active time. They are meant to be somewhat an emergency call. All of them cost will and will/turn.

About Stukov81-T.TV
Stukov81 is a streamer who has created some crazy things. Xymanek himself called me the Acolyte of Masochism.

17 Comments
Stukov81-T.TV  [author] 18 Mar @ 9:42am 
Update: 23 Jan @ 11:29pm

new Command: Crouch. Costs 1 AP to activate. Buffs both Offense and Defense by 17 %, removes 90% of the Mobility and reduces Dodge by 30. Contrary to other Commands it can be exited early
grammarsalad 17 Mar @ 11:32am 
Do you have an updated list of your stances? I ask because I saw that you had a 'crouch' stance in your latest video, but I'm not seeing that in the above description (also, I don't have access to my gaming computer atm, so I can't read the localization
TrooperCoon 14 Mar @ 3:23am 
ah
Stukov81-T.TV  [author] 14 Mar @ 3:17am 
last update:

removed Meditiation Command as a Stukov Safeguard by the original Modder apparently prevented it from working
TrooperCoon 14 Mar @ 2:53am 
the meditate stance seems to be uncommented, was that on purpose?
grammarsalad 21 Dec, 2023 @ 2:38pm 
*sneaky
grammarsalad 21 Dec, 2023 @ 2:21pm 
Oh, I also have a sneeky one that reduces detection and increases sight and awareness but at reduced speed. Calling that one "Stay Frosty". Also not tested.
grammarsalad 21 Dec, 2023 @ 2:19pm 
I understand that stances as coded can't allow permenant gain of will. So, I have a different version of meditate where you gain +125% to psi, gain a temporary +20 to will (i.e. to resist psi attacks), and +20 to hack defense (useful for robots? No idea), but at a penalty of 4 will/turn and 80% mobility. Probably only useful for psi operatives, but I like the idea (though, not tested at all...) Just thought I would throw that one out there.
p6kocka 27 Jun, 2023 @ 12:57pm 
I see. thanks
Stukov81-T.TV  [author] 27 Jun, 2023 @ 12:53pm 
No i set it so they cannot be exited early, are always active for exactly 3 turns. You have to live with your decision