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Toxiplas - Wastepack Metal
   
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Mod, 1.4, 1.5
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927.411 KB
9 May, 2023 @ 4:35pm
24 May, 2024 @ 6:17pm
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Toxiplas - Wastepack Metal

Description
Adds a unique method of disposing of wastepacks pre-fabrication.
After researching biofuel refining, machining, and microelectrics, you can use 20 steel, 20 chemfuel and 5 wastepacks to create Toxiplas.
While toxiplas is not a very good quality metal, being somewhat weaker than steel, the main advantage is that it can be used to get rid of wastepacks earlier than advanced fabrication, albeit in a costly manner.
Enjoy. Or don't. I don't care.
Popular Discussions View All (1)
0
9 Sep, 2024 @ 6:25am
russian
tzverg
10 Comments
John Helldiver 26 Jan @ 5:45am 
neat :MHRISE_OK:
tzverg 9 Sep, 2024 @ 6:26am 
lilwhitemouse 19 Aug, 2023 @ 5:26pm 
You could have a GameComponent that keeps track of all items with the components, and patch Despawn() to remove them if it's destroyed &c. Doable, but probably complicated to catch all the little things, like weapons? Or maybe it'd be straightforward :personshrugging:
Vardath 11 May, 2023 @ 6:06pm 
Fair enough, all good.
Bosh  [author] 11 May, 2023 @ 9:11am 
@Vardath I seriously doubt it.
Vardath 11 May, 2023 @ 4:54am 
couldn't you use the code from the wastepacks and extend the timer?
Bosh  [author] 10 May, 2023 @ 8:06am 
@Vardath that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Vardath 10 May, 2023 @ 3:26am 
Looks good, though, could you add a timer which makes the product, either the new metal or the buildings and items, explode in toxic fumes in 5 years?
Bosh  [author] 9 May, 2023 @ 11:54pm 
@Krazyfan1 that would be a good idea but I don't think it's possible to assign effects like that solely to the material itself.
Krazyfan1 9 May, 2023 @ 11:46pm 
perhaps weapons made out of it could give toxic buildup on the target?