Source Filmmaker

Source Filmmaker

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Halo Infinite: Mark V Beta Spartan
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
361.703 MB
9 May, 2023 @ 2:25am
1 Change Note ( view )

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Halo Infinite: Mark V Beta Spartan

Description
Fully Customizable Mark V Beta Spartans

Features:
* Base Spartan models
*All of the armor permutations from Season 1 to Season 2
*16 premade visors color

These models require you to bone merge them together. Use override materials to color each armor zone

Mark VII Core
Yoroi Core

Credits:
343 ~ Original creators of the models
Microsoft ~ Owner of Halo
FokeyT26 ~ Ripping and Porting the models to Source Engine
AverageTrap and ChromaCore ~ Blender Shader
Plague_Birb ~ Preview

Includes:
foke\halo_infinite\markvbeta\markvbeta_body.mdl
foke\halo_infinite\markvbeta\markvbeta_left_arm.mdl
foke\halo_infinite\markvbeta\markvbeta_left_glove.mdl
foke\halo_infinite\markvbeta\markvbeta_left_shin.mdl
foke\halo_infinite\markvbeta\markvbeta_right_arm.mdl
foke\halo_infinite\markvbeta\markvbeta_right_glove.mdl
foke\halo_infinite\markvbeta\markvbeta_right_shin.mdl

List is too big to be included lmao
Popular Discussions View All (1)
0
9 May, 2023 @ 8:48am
Post your creations here!
FokeyT26
27 Comments
strife 17 Jun @ 9:19am 
Just checking if attachments can be coloured? Everything else works fine for me but I can't get the colour of the GUNGNIR attachment changed from white.
Plague_Birb 2 Dec, 2023 @ 12:22pm 
I see, I read too fast.
Bro Videogaming 2 Dec, 2023 @ 11:25am 
Like I said, the IK Constraint rig script. That, and the universal IK script that everyone uses.
Plague_Birb 2 Dec, 2023 @ 11:10am 
The rig I tried was rig_biped_simple. What rig were you using that wasn't working?
Bro Videogaming 2 Dec, 2023 @ 10:13am 
Wait a minute, I got it! It was rig_biped_simple! That rig works with the models..! Now I am confused why it didn't work for the other rigs, but whatever. I can finally use these models properly instead of using the Reach body as a substitute
Bro Videogaming 2 Dec, 2023 @ 9:53am 
"the rig"? What rig are you using, because I am using the IK Constraint rig for literally every one of my IK uses. If so, please tell me what rig you're using
Plague_Birb 2 Dec, 2023 @ 8:39am 
I have checked, the rig works perfectly fine. No issue with the thighs either.
Bro Videogaming 2 Dec, 2023 @ 7:04am 
But if I move them forward, the thighs will be messed up in the front and that's an issue I cannot deal with. I tried fixing it myself in Blender, but couldn't get it ported back into SFM. However, it's such a simple thing to deal with, just rotate the bone by 180 degrees and save it, boom, issue maybe fixed. I don't know much about Blender to say it may have worked, but yeah.
Plague_Birb 1 Dec, 2023 @ 2:44pm 
Often the backwards knees with IK is caused by the knee IK bone being inside the knees, move them forward to fix the issue.
Bro Videogaming 1 Dec, 2023 @ 11:40am 
Can you fix the backwards knees on IK rigs? Makes animating with these not an option for me