Source Filmmaker

Source Filmmaker

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Halo Infinite: Mark VII Spartan
   
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Universe: Original IP
Model
Models: Character
Etiquetas: SFM
Tamaño
Publicado el
448.492 MB
9 MAY 2023 a las 2:18
1 nota sobre cambios ( ver )

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Halo Infinite: Mark VII Spartan

Descripción
Fully Customizable Mark VII Spartans

Features:
* Base Spartan models
*All of the armor permutations from Season 1 to Season 2
*16 premade visors color

These models require you to bone merge them together. Use override materials to color each armor zone

Yoroi Core
Mark V(B) Core

Credits:
343 ~ Original creators of the models
Microsoft ~ Owner of Halo
FokeyT26 ~ Ripping and Porting the models to Source Engine
AverageTrap and ChromaCore ~ Blender Shader
Plague_Birb ~ Preview

Includes:
foke\halo_infinite\markvii\markvii_body.mdl
foke\halo_infinite\markvii\markvii_left_arm.mdl
foke\halo_infinite\markvii\markvii_left_glove.mdl
foke\halo_infinite\markvii\markvii_left_shin.mdl
foke\halo_infinite\markvii\markvii_right_arm.mdl
foke\halo_infinite\markvii\markvii_right_glove.mdl
foke\halo_infinite\markvii\markvii_right_shin.mdl

List is too big to be included lmao
Discusiones populares Ver todo (1)
3
22 OCT 2023 a las 2:04
Post your creations here!
FokeyT26
26 comentarios
Stanislaw0666 10 JUL 2024 a las 9:37 
I tried to bonemerge but normal bonemerging doesnt seem to work, cant zero out
🔥The Demon Pony🔥 29 MAR 2024 a las 9:50 
you should add the mark vi sense now players can earn that armor when they hit the max rank
both the campaign & the one in multiplayer.
EpsilonLombax 6 FEB 2024 a las 4:36 
@FokeyT26 Looking forward to it.
FokeyT26  [autor] 6 FEB 2024 a las 4:26 
@EpsilonLombax i have mark iv rigged but not done with textures yet, i'm experimenting something with it
EpsilonLombax 6 FEB 2024 a las 3:58 
Question, will you be adding Mark IV?
FokeyT26  [autor] 24 DIC 2023 a las 13:33 
@locustchief117 add $color to the material in elements viewer
locustchief117 24 DIC 2023 a las 3:03 
no colors :(
Bro Videogaming 2 DIC 2023 a las 10:14 
For those having trouble with the rigs, you need to use rig_biped_simple for the knee bones to not be inverted. Don't ask me why, I don't know.
Plague_Birb 23 OCT 2023 a las 1:41 
The green?
I Aux I 22 OCT 2023 a las 11:20 
does anyone know how to get rid of the green