Space Engineers

Space Engineers

290 ratings
Shaostoul's: Master Pack
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
70.692 MB
7 Aug, 2014 @ 2:08pm
28 Oct, 2016 @ 6:39pm
44 Change Notes ( view )

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Shaostoul's: Master Pack

Description
Shaostoul's: Master Pack
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on 3 June 2021

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Nearly all blocks have large & small grid variants.
- All blocks are in a "Shaostoul" tab.

Available blocks:
-Adds over 800 blocks!

May take a long time to load due to the amount of blocks this mod adds in a single mod.

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

Show your support for more mods/updates!
Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
771 Comments
Shaostoul  [author] 22 Mar @ 4:52pm 
I got 3x Samsung 980 Pro 2TB, loving every moment of it! I definitely need to get some large media storage drives eventually, but my current setup is doing okay for the game I'm developing and other stuff I'm doing.
endeyfire 22 Mar @ 4:35pm 
my healthy recommendation is to get an PCIE nvme 4TB. wont have storage issues ever again. also make sure you C drive is as emtpy as can be. ur pc will thank u for that.
Shaostoul  [author] 21 Mar @ 9:59am 
Seriously wonderful tho! When I was first modding SE it was taking so freaking long to work on mods cause the load times were like 15+ minutes cause of using a HDD, even when I made tiny changes to the mod. When I got the SSD it was about 1 minute load times.
endeyfire 21 Mar @ 12:19am 
praise be the soul who gifted you data speeds.
Shaostoul  [author] 20 Mar @ 3:01pm 
Space Engineers has certainly been the most unpredictable game I've had the pleasure of modding. I've had it where local mods I was working on would work, then the uploaded version wouldn't work, so I had to reupload the mod without changing anything to fix bugs. I've also had it where the local and Steam Workshop mod worked for other people, but when I tried to load the Steam mod myself it wouldn't work until I verified files 1+ times. I think the most I had to verify files and/or redownload a mod to get it to work was 10 or so times.

The forever load screen is why I ended up creating the mod pack of the Master Pack all split up. For a while it was an issue for me, then someone gifted me a SSD which I used for modding SE 2014-2017.
endeyfire 20 Mar @ 12:41pm 
ram doesnt go over 47%, and also the military mod in that list borked. either way, thanks for all the insight. yall are great.
endeyfire 20 Mar @ 12:32pm 
solar panels, scaffolding, rotors, and misc. off that chopped up modlist, those are the ones that borked when added. might be a mod conflict, cant say for sure, maybe i well and truely have put space engineers to its chugging limits. which is funny cuase ive played so much of this game, maxxing out every in game aspect to the point of 10fps. getting stopped at the loading screen would be a first.
dragonsphotoworks 20 Mar @ 12:07pm 
I run tons of mods as well. I am always trying to add "just one more mod..." lol I have not had many crashes or errors so far. I might just of been lucky so far though. Most times issues I had were related to mods conflicting and needing to patch or remove one.
endeyfire 20 Mar @ 12:03pm 
i got 32gb of ram, though frankly im running 170 mods already, and while id like to say its a hardware issue, space engineers has just been one of those games that can critical error on alot of dumb stuff. its just in its nature tbh.
dragonsphotoworks 19 Mar @ 11:00pm 
Been while but dont recall an issue. But I do have a I9 13900KS and 64G ddr4 Ram. So on lower PC's might be issue?