Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
---------------------------------------------------------------------------------------b]
=>Removed the block variants file because it is not needed. This saves me having to update the mod every single DLC.
---------------------------------------------------------------------------------------
Because it feels like there's stuff missing from every DLC. For example, there's no Sparks reactors, nor a Sparks hydrogen engine, for example
---------------------------------------------------------------------------------------------
=>Fixed Block Variants File- TL:DR- Block groups were bugged again- I made a big oopsie!
---------------------------------------------------------------------------------------------
102 mods containing probably over a few hundred thousand lines of code. Lol
Can't you like drop a conveyor junction a piston and a welder and weld it all up?
Because to me SE is everything and always has been since day 1- October 23rd,2013.
Hard to believe I have been modding this game for nearly 9 years- That day comes this year in August(2014).
All my mods will be given the updated mount points code and all the new missing lines of code I haven't added over the years is also going to be done.(This will be done over the next few months and is a big task. But I'm up for it)