Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Secret Society: League of Defenders
   
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2.305 MB
5 May, 2023 @ 8:04am
17 May @ 11:01am
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Secret Society: League of Defenders

In 2 collections by 枫叶
Maple_leaves' Mods
28 items
Secret Society Mods made by Maple_Leaves
4 items
Description
This mod provides a new secret society: League of Defenders. They focus on defense and combat. GS and Ethiopia Pack are required, and the new Secret Society only appears under GS ruleset.

Please give me a thumb if you find this mod interesting!

Introduction
        
  • Governor Promotions:
    Beginner Defense:
    Unlocked by discovering a Tribal Village. Grants a Defender unit in your Capital. +1 Military policy slot. Allows you to construct the Defender Walls building, a powerful replacement of the Ancient Walls. +100% Production toward defensive buildings. Unlock 3 special policies.

    Senior Defense:
    Unlocked in Medieval Era. Grants a Defender unit in your Capital. Unlocks the Defender unit. Allows your Defender to construct Defender Fort improvement. Medieval Walls +3 and Renaissance Walls +4 [ICON_Production] Productions. No war weariness from combat in your territory. Special policies have been upgraded.

    Defensive Counterattack:
    Unlocked in Industrial Era. Grants a Defender unit in your Capital. Unlocks the Air Defender unit. In a state of war: Unit maintenance -2 [ICON_Gold] Gold, upgrade unit cost -30%, +50% Production to nuclear program projects and Nuclear Devices. Special policies have been upgraded.

    Legend Defense:
    Unlocked in Atomic Era. Grants a Defender unit in your Capital. Encampments and Aerodromes +20% production for the city. Throughout the game, for every time you are declared war by a major civ, your city's output +5% except food (+1% if clearing a barbarian camp within 12 tiles of your city). Special policies have been upgraded.

  • Defender:
    Combat unit unique to the League of Defenders. Has base Combat Strength equal to the strongest unit your cities have produced. +10 Combat Strength, +2 Movement when fighting in territory; -5 Combat Strength when fighting outside the territory.
    Can construct Defender Fort improvement.

  • Air Defender:
    Anti-air support unit unique to the League of Defenders. Provides cover from air and nuclear attacks up to 3 hex away from the weapon. After researching advanced ballistics technology, will have combat strength; with guidance system technology, combat strength will be improved.

        
  • Defender Walls:
    Building unique to the League of Defenders. Provides +1 Loyalty per turn. With 50 additional external defense health and 3 extra defense strength, the city gets an additional ranged attack opportunity per turn. Land military units that fight within 3 tiles of this city gain +50% experience. When first built, grants an archer in the capital.

  • Defender Fort:
    Improvement unique to the League of Defenders that can only be built by Defender units. +1 City Internal Defense, +1 City External Defense, +1 Production. Occupying unit receives +6 Defense Strength, and automatically gains 2 turns of fortification.

    Each of your non-defender fort improvements provides +1 corresponding output for defender forts within 3 tiles, based on its own terrain and the features of adjacent tiles. (Hills provide production, flat terrain provides food, and waters provide faith; Adjacent natural wonders provide faith, adjacent rainforests, oases, and volcanic soils provide culture, adjacent forests, swamps, and floodplains provide gold, and adjacent volcanoes, geothermal fissures, ice, and reefs provide science.)

    Provides Tourism from Culture after researching Flight.

    Hostile military units within 2 tiles -1 movement, your units +1 movement. For every adjacent defender fort to the Encampment and Aerodrome, the city +20% production when training military units.

  • Strengthening Armaments:
    Unique policy: For city that has Defender Walls, +100% Production toward Encampment districts, Aerodrome districts, and buildings for these districts. Every building in Encampment or Aerodrome provides the city with +20% production when training military units.

  • Enrage:
    Unique policy: For your military units within 3 tiles from your cities, +5 Combat Strength. Combat victories provide Culture, Science, Gold and Faith equal to 100% of the Combat Strength of the defeated unit. (on Standard Speed) You generates 100% more Grievances, and other players generate 100% more Grievances toward you. Grievances against you do not decay.

  • Stability:
    Unique policy: Every Wall building provides +100% all yields for citycenter buildings. Every defensive building provides +2 Culture for Defender Forts within 3 tiles. Newly trained Defender units +2 build charges.

Special thanks:
Hemmelfort, UFO300, nea_baraja, C1sen

Recent Updates
2024.05.18
Balanced the "Stability" policy card and fixed a bug when playing Georgia.

Looking forward to your advice!
30 Comments
Abutilon 24 May @ 7:03pm 
好耶
枫叶  [author] 17 May @ 11:09am 
i' ve just lowered the productions of the walls :)
@ranma_hf
枫叶  [author] 17 May @ 11:08am 
@銀河拾荒俠 @Abutilon
削弱了政策卡的成长,以及中世纪城墙和文艺复兴城墙的基础值。现在应该数值是大大降低了。
枫叶  [author] 4 Apr @ 6:28pm 
是的,一直说要削弱,一直没时间hh。会削的。
@Abutilon
Abutilon 4 Apr @ 9:32am 
不是,哥们。这城墙加生产力也太恐怖了吧,一个城市就只建城墙生产力都能直接破百,是很有意思的mod,但真的建议把这数值平衡一下
cybeler 14 Dec, 2023 @ 11:30pm 
封面和介绍意外很搭(已经在害怕了,,)
枫叶  [author] 3 Oct, 2023 @ 1:31am 
不免疫@设乐风海
千树 梨花开 2 Oct, 2023 @ 8:46pm 
防御者城墙免疫攻城锤吗
枫叶  [author] 20 Aug, 2023 @ 11:49pm 
这里也有yys!:steamhappy: @Tushu
Tushu 18 Aug, 2023 @ 9:54am 
封面小白好评