Total War: WARHAMMER III

Total War: WARHAMMER III

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Greater Chaos Spawn of Nurgle
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Tags: mod
File Size
Posted
Updated
13.209 MB
30 Apr, 2023 @ 2:48pm
15 May @ 8:14am
14 Change Notes ( view )

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Greater Chaos Spawn of Nurgle

Description



INTRO

Welcome back lovers of all things mutated! I'm back, were fat, and ready to puke up some yuck!

"Greater Chaos Spawn's of Nurgle, or "Plague Hulks" as dubbed by the men of the north unfortunate enough to come within smelling distance, are horrid amalgamations of pustulant flesh. Flesh that seemingly slosh's off in heaps as the creature moves, nurglings love this of course, and can often be find suckling on the creatures entrails."


May I present, the Greater Chaos Spawn of Nurgle! It is a massive, chonky boy. Capable of absorbing insane amounts of damage. It has an anti large attack, and a recharging ability to puke up a sickly boil within close range. It lacks in armor piercing damage, and for the love of all that is papa nurgle, keep it away from fire!

The greater chaos spawn of nurgle is affected by monstrous redline skills from WOC, armour of malady, and cankerous spread.


This spawn is an endgame unit, if there are any issues please let me know. I would also love feedback on its balancing.

Suggested mods
https://steamproxy.net/sharedfiles/filedetails/?id=2798634755&searchtext=spawn+reskin
https://steamproxy.net/sharedfiles/filedetails/?id=2801957739&searchtext=forsaken
https://steamproxy.net/sharedfiles/filedetails/?id=2789914172&searchtext=unit+card

I would highly recommend the forsaken reskin by Gunking and and spawn reskin by Dilaguna, they'll pair great with this mod and my future chaos spawn mods in making your spawn/forsaken feel more unique.
Unit card is done by r1kko, as such his unit card mod will match this one

Future project hopes:
TBD tzeetch units
Greater spawn for khorne and slaneesh. (Slaneesh progress is still half done, just need to read up more on animprop stuff, khorne next most likely though, im very excited for that one and I want more practice before hitting slaneesh)
Greater undivided spawn? maybe?

My other mods
https://steamproxy.net/sharedfiles/filedetails/?id=2861939449 Greater spawn of Tzeentch

Submods

Polish Translation by wojtekb
https://steamproxy.net/sharedfiles/filedetails/?id=2857387944

Radious submod by liu
https://steamproxy.net/sharedfiles/filedetails/?id=3003533280

When/if someone makes a submod, it will be linked here.



Credits

Much love to mad mustachio for his video tutorials, the author of the asset editor which I sure as hell couldnt of done this without and the DA modding den for their help and the resources there. Credits to r1kko for the unit card.
Thank you to Storeslem for his help making the spawns get bloody. His reskins are awesome, you should check them out.



Known bugs
None atm.

Vote on what comes next on here :)
I will also periodically post sneak peak progress pics, musings, what have you. If you like my work and want to support it, I like coffee ^.^ <3
[www.patreon.com]


Betas are posted on my patreon, for free, and on the DA modding den
226 Comments
EggOnLegs 18 Jun @ 2:19pm 
I'm also unsure how to recruit this as Tarmukhan
Super Dave Awesome 10 Jun @ 2:33pm 
this feels like a dumb question to ask but how do you recruit it? it doesn't show up on any of my nurgle buildings as what they offer.
Behrzerker 6 Jun @ 8:30pm 
still crashes my game on startup despite being up to date
perhaps due to the latest hotfix ?
For Merica & Democracy 2 Jun @ 2:10pm 
Can you make a undivided Greater Chaos Spawn?
Brandor 2 Jun @ 12:01pm 
might be a pretty simple and standard unit to add, but would you consider maybe adding a new monstrous single entity unit idea i have, a giant rot fly mod?? just would seem like a cool thing to add for nurgle and it seems like a plausible creature lore wise.... a giant rot fly lol.
Vlad Draculea 28 May @ 8:27pm 
is this recruitable for legion of chaos?
Rusty 15 May @ 12:44pm 
Ah nice, worked perfectly, thanks! I'll have to remember that method.
Nomad 15 May @ 11:00am 
re-sub the mod and itll work.
Rusty 15 May @ 8:56am 
Still crashes for me, but I've noticed that updates sometimes take quite a bit longer to reach users than the workshop likes to pretend, might just not have gone through yet.
DracoMcGee  [author] 15 May @ 8:14am 
fixed