Project Zomboid

Project Zomboid

131 rating
Immersive Solar Arrays [BETA]
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2.934 MB
30 Apr 2023 @ 10:58am
22 Jan @ 5:05am
16 Catatan Perubahan ( lihat )

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Immersive Solar Arrays [BETA]

Dalam koleksi 1 dari Poltergeist
polt's haunted mod list
Item 32
Deskripsi
This is a BETA TEST branch.
The mod is being updated for b42, I'll slowly patch things up in my free time. A lot of the features are not updated for b42 and can cause issues.

Description
Immersive Solar Arrays (ISA) adds new items and lets you harvest solar power for the needs of your base!

Required Mods
You need to have TARGET SQUARE ON LOAD COMMANDS added to your save mod list if you want to spawn special crates with this mod. It is rather safe to add / remove on existing saves.

Links with useful resources
Mod's wiki pages on github[github.com]
Original Mod's Discord Server Link[discord.gg]
Original Mod's Workshop Page

Notice!
  • Use only one version of the mod. Latest mod id is "ISA_41". If you have installed mods with same mod_id then you won't be able to select which one is loaded reliably.
  • Mods that delete changes made to default actions like inventory transfer and generator interactions can cause problems.
  • Enable x2 Textures in options or tiles will appear wrong in world.
  • Missing recipes link
  • MP troubleshooting link
  • If you have problems downloading the mod with steam, you can find the latest version of the mod on GitHub.
  • Some options require game reload, Stash Houses might need a new game to work properly.
  • It's advised to test this mod in debug before adding it to your modlist, if you add it to an existing save then you should create a save backup.

I found a bug that's not covered above, what to do now?
First of all, you should try to reproduce the bug with only this mod enabled and write the steps necessary to reproduce the bug. If you can't reproduce it with only this mod then try to limit it to a specif set of mods. Check your logs for errors and post them with any other relevant information.

[discord.gg] [ko-fi.com]
Contributors
Big thank you to everybody who has contributed to this mod, through the various stages of its existence.
Mod info
Permissions:
Give credit[theindiestone.com]
Workshop ID:
2969478819
Mod ID:
ISA_41

Workshop ID: 2969478819
Mod ID: ISA
66 Komentar
AbsynthMinded 16 jam yang lalu 
I would like to tweak the output of panels slightly. How could I do that? I wish crafting Solar things added XP to Electrical and/or Metalwork/Welding.
bjjorick 24 Jan @ 5:33am 
since update today,, get error when enabling in lua

on steam deck, unsure how to pull logs, b42 current
Doctor Neetzow 23 Jan @ 11:22am 
To Clarify. It only happens in Debug mode, and there were at least 3 other mods giving the same kind of error. At TiS discord they said several mods that add recipes were breaking in debug mod DUE to the new update. So... I'm guessing everyone will take a while to figure out what TiS did.
XOXANA 22 Jan @ 2:56pm 
for me, crashs game aways begins with "-debug" on, after desinstall mod and delete lua paste "shared" arquives game launchs in debug
Mitchel Vories 22 Jan @ 11:03am 
Hey buddy -- I found a few lines in the debug log related to this mod as well.

WARN : Lua f:0, t:1737572330836> LuaManager$GlobalObject.require > require("UI/ISAUI") failed.

WARN : Lua f:0, t:1737572330837> LuaManager$GlobalObject.require > require("ImmersiveSolarArrays/Powerbank/PowerBankSystem_Client") failed.

WARN : Lua f:0, t:1737572331624> LuaManager$GlobalObject.require > require("UI/ISAUI") failed.

WARN : Lua f:0, t:1737572331627> LuaManager$GlobalObject.require > require("Maps/ISMapDefinitions") failed.

WARN : Lua f:0, t:1737572331630> LuaManager$GlobalObject.require > require("UI/ISAUI") failed.

I've got the whole debug log save, if you want to see it let me know.
Poltergeist  [pembuat] 22 Jan @ 4:35am 
I updated to 42.1.0 and there's some new issues, I'll see what happened.
Poltergeist  [pembuat] 22 Jan @ 4:22am 
I don't have these logs, please delete the mod fully and resubscribe.
ellaqwent 22 Jan @ 2:01am 
Oh, no. I too have noticed the log errors upon trying to load the game. Though for me it only crashes if I launch in debug mode. If I launch in normal mode it loads fine. Curious. Similar to Dr Neetzow...

ERROR: General ... ExceptionLogger.logException> Exception thrown
java.lang.Exception: CraftRecipe error in Make Floor-Mounted Solar Panel at CraftRecipe.Load(CraftRecipe.java:375).
java.lang.Exception: CraftRecipe error in Make Solar Roof Tile at CraftRecipe.Load(CraftRecipe.java:375).
...CraftRecipe error in WireCarBattery
...CraftRecipe error in UnWireCarBattery
...CraftRecipe error in Reverse Solar Panel
CraftRecipe error in Make Wall-Mounted Solar Panel
etc...
Doctor Neetzow 21 Jan @ 8:37pm 
page 3/3

Similar shows for:
Make Floor-Mounted Solar Panel
WireCarBattery
UnWireCarBattery
Reverse Solar Panel
Make Wall-Mounted Solar Panel
Doctor Neetzow 21 Jan @ 8:35pm 
page 2/3

Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:375)
zombie.scripting.entity.components.crafting.CraftRecipe.Load(CraftRecipe.java:251)
zombie.scripting.ScriptBucket.LoadScripts(ScriptBucket.java:265)
zombie.scripting.ScriptBucketCollection.LoadScripts(ScriptBucketCollection.java:122)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1643)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1566)
zombie.GameWindow.initShared(GameWindow.java:161)
zombie.GameWindow.init(GameWindow.java:1449)
zombie.GameWindow.mainThreadInit(GameWindow.java:706)
zombie.GameWindow.mainThread(GameWindow.java:604)
java.base/java.lang.Thread.run(Unknown Source)
.