Project Zomboid

Project Zomboid

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Immersive Solar Arrays [BETA]
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File Size
Posted
Updated
2.935 MB
30 Apr, 2023 @ 10:58am
7 Jan @ 8:54am
15 Change Notes ( view )

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Immersive Solar Arrays [BETA]

In 1 collection by Poltergeist
polt's haunted mod list
32 items
Description
This is a BETA TEST branch.
The mod is being updated for b42, I'll slowly patch things up in my free time. A lot of the features are not updated for b42 and can cause issues.

Description
Immersive Solar Arrays (ISA) adds new items and lets you harvest solar power for the needs of your base!

Required Mods
You need to have TARGET SQUARE ON LOAD COMMANDS added to your save mod list if you want to spawn special crates with this mod. It is rather safe to add / remove on existing saves.

Links with useful resources
Mod's wiki pages on github[github.com]
Original Mod's Discord Server Link[discord.gg]
Original Mod's Workshop Page

Notice!
  • Use only one version of the mod. Latest mod id is "ISA_41". If you have installed mods with same mod_id then you won't be able to select which one is loaded reliably.
  • Mods that delete changes made to default actions like inventory transfer and generator interactions can cause problems.
  • Enable x2 Textures in options or tiles will appear wrong in world.
  • Missing recipes link
  • MP troubleshooting link
  • If you have problems downloading the mod with steam, you can find the latest version of the mod on GitHub.
  • Some options require game reload, Stash Houses might need a new game to work properly.
  • It's advised to test this mod in debug before adding it to your modlist, if you add it to an existing save then you should create a save backup.

I found a bug that's not covered above, what to do now?
First of all, you should try to reproduce the bug with only this mod enabled and write the steps necessary to reproduce the bug. If you can't reproduce it with only this mod then try to limit it to a specif set of mods. Check your logs for errors and post them with any other relevant information.

[discord.gg] [ko-fi.com]
Contributors
Big thank you to everybody who has contributed to this mod, through the various stages of its existence.
Mod info
Permissions:
Give credit[theindiestone.com]
Workshop ID:
2969478819
Mod ID:
ISA_41

Workshop ID: 2969478819
Mod ID: 2969478819\ISA
47 Comments
Lyzander 11 hours ago 
What about wood planks for floor mounted panels ? I don't see any reason why steel rods are required for that job
kin1555 12 Jan @ 2:02am 
How about reducing the battery weight? 1/4
Poltergeist  [author] 12 Jan @ 12:27am 
It was lowered because b42 added limits to the possible capacity. When they add linking objects it should be possible to link multiple battery storages using the vanilla system.
泯于人海 11 Jan @ 10:39pm 
The capacity of the battery pack is too small, the current 130 capacity is simply not enough, I hope you can increase to at least four times more, or you can add a sandbox setting, thank you.:steamthumbsup:
kin1555 9 Jan @ 2:55pm 
I wish the battery storage capacity was increased to about 600 please...
gamerpoets 9 Jan @ 11:25am 
Made a video that has your mod in it. Thank you for keeping it updated for us to use. Its a great one. https://www.youtube.com/watch?v=JBm6fo0EkDI
Poltergeist  [author] 9 Jan @ 9:17am 
Try open ISA UI -> debug -> troubleshoot.
MacGruber 9 Jan @ 8:41am 
ah man now my bank is acting like a generator and making fumes inside everytime I load in.
squid 8 Jan @ 1:25pm 
No idea what caused it but the 3 solar panels, 2 batteries and the inverter I found and placed in my garage (place item function on a table, not inside a shelf) just disappeared. I found them on Jan 4th and was out looting another town the last couple days. Now that I came back to my main base I saw that they disappeared. I then tried to check here for info and saw that you requested to resubscribe so I did but unfortunately my stuff is still gone. Any idea?
oanthero 8 Jan @ 3:30am 
@Anthrax I just put it in the same square as the generator and it worked fine