Heroes of Hammerwatch

Heroes of Hammerwatch

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Bauble Shop (Better Moon Temple Rewards)
   
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Type: Mod
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28 Apr, 2023 @ 10:28pm
19 Aug, 2023 @ 9:05am
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Bauble Shop (Better Moon Temple Rewards)

Description
Adds a new shop to the Moon Temple where permanent augments can be purchased
Recommended Mod: Incendiary Demise Nerf
Balance Suggestions and Bug Reports welcome.
Special thanks to Discord modding channel. Especially KellyFromSales and Thraxx.void

So.. though I like the Moon Temple as a new dungeon, I found the existing rewards a bit underwhelming especially when compared to the risk. In particular, unlike the other dungeons, there were no guild-wide rewards. So, I wanted to add some better rewards to the Moon Temple. Here is what this mod includes:

Baubles!: Bosses, mini-bosses and Great Threat rooms in the Moon Temple will now drop baubles (small, round gems) in one of four colors. Combinations of baubles can be traded for augments at the bauble shop. The drop rates are balanced for having the Enemy Overseers fountain effect turned ON.

Bauble Shop: Whenever you find an item shop in the Moon Temple, you will also find a bauble shop (I bet you were wondering who that other guy was...). Each bauble shop will have a small number of augments for sale. If you have the right combination of baubles you can purchase an augment with those baubles and an amount of ore from your town stash. (I understand the thematic awkwardness of using town ore to make purchases during a run. Purchases in town should use town ore and purchases during a run should use run ore. However, in this case, for game balance purposes, this was the choice that needed to be made, even though it lacks elegance.) It is NOT intended that you will be able to make a purchase from the bauble shop on every run. Sometimes, the augments that you have the baubles for are just not the ones that become available. Some runs, maybe you get lucky and can make more than one purchase.

Augments!: Augments are permanent, upgradable enhancements to either this character or to all characters in your guild. Augments are purchased for baubles and ore at the bauble shop.

Augments Table: The descriptions below contain the following information:
Augment Name: Name of augment
Personal/Guild: Personal augments apply only to the character that purchased them. Guild augments apply to all of your characters. Personal augments tend to be more powerful.
Base Ore Cost: The town ore cost of the first level of the augment. Prices that are marked as “(flat)” do not increase with augment level. Otherwise, augment prices increase at the same rate as statue prices.
NGP requirement: In order to purchase an augment, you must be playing the Moon Temple at a sufficiently high NGP+ level. Powerful augments may have a high NGP requirement. Purchasing higher levels of an augment will increase the NGP requirement for the next level.
Description: Description of the bonus that the augment provides

Guild Augments:
-Increase Gold Bonus, guild, 100(flat), 1 per NGP, Increases gold gain by 8% per level for the entire guild.
-Increase Ore Bonus, guild, 150(flat), 1 per NGP, Increases ore gain by 4% per level for the entire guild.
-Increase Gold Bonus Per NGP, guild, 200(flat), 1 per NGP, Increases gold gain by 2% per NGP level for each level of the augment for the entire guild.
-Increase Ore Bonus Per NGP, guild, 300(flat), 1 per NGP, Increases ore gain by 1% per NGP level for each level of the augment for the entire guild.
-Increase Tax Midpoint, guild, 200(flat), 1 per NGP, Increases tax midpoint by 1,500 per level for the entire guild. Keep more of the gold that you earn!
-Reduce Statue Ore Cost, guild, 100, 1 per NGP, When upgrading a statue at the sculptor, the price is calculated as if the statue was 0.4 levels lower for each level of this augment.
-Reduce Augment Ore Cost, guild, 100, 1 per NGP, When upgrading a augment, the price is calculated as if the augment was lower for each level of this augment. Particularly expensive augments can have their price reduced below base cost.
-Magical Damage on Primary Attack, guild, 100, 1 per NGP, Adds 1 point of magical damage to primary attack for all guild members. (Note: In my home version, I play with the Incendiary Demise tavern drink completely nerfed. In my opinion, not only is +40 magical damage ridiculously over-powered, but also giving it to the player all at once dramatically changes the game, immediately. With this mod, you can still gain a large magic bonus, but gradually. And you have to work for it. I’m including the Incendiary Demise nerf as a separate mod, because bundling it with this mod might turn people off.. but I do recommend that you use it. Or just avoid Incendiary Demise altogether.)
-Imps Stay Longer, guild, 100, 1 per NGP, Increases that time that imps stay spawned by 5% per level.
-Increase Monolith Duration, guild, 100, 1 per NGP, Increases the duration of monolith buffs by 5% per level.
-Start with Bauble, guild, 4,000, 1 per 5 NGP, All guild members start each run of the Moon Temple with one free bauble per level of this augment (max 3).
-50 Legacy Points, guild, 10, 5 per each NGP, Opens anther path for earning legacy points. 50 per purchase.
- Extra Arena Swords, guild, 250 (flat), 1 per NPG, Gives all guild members 10 extra arena sword tokens per level of the augment.

Personal Augments:
-Increase Level Cap, personal, 100, 1 per NGP, Increases the experience level cap by 1 for each level of this augment for this character only.
-Personal Statue!!, personal, 400, 1 per 2 NGP, Enables the building of a fourth statue in the Mercenary Camp for this character only. The sculptor’s younger brother has set himself up in the Mercenary Camp and will allow you to manage your personal statue. Unlike other statues, each character can set a different statue in this slot and it will change automatically when a character is loaded. This augment increases the level of statue that the personal statue slot can hold. If a statue of a higher level is put in this slot, it will only function at the level of this augment. In the slot level is zero, then the personal statue will have no effect. You still need to upgrade the statue levels, themselves. (There seem to be many statues that are designed to work for specific character classes. These statues seem interesting, but I never bother using them because it is just too much management and there are other statues that work well for everyone. The intension of this augment is that those character-specific statues would go in the personal slot. This would then also motivate players to upgrade the less used statues increasing the value of the ore upgrade augments and statue price reduction augments.)
-Enemies Explode!!, personal, 400, 1 per 2 NGP, Slain enemies have a 25% chance of exploding for 10 physical damage +2 per level of the augment.
-Fountain Favor, personal, 10,000, 1 per 10 NGP, Gives one point of favor at the fountain for each level of this augment for this character only (max 3). (Technically, gives one point of *negative* favor, but that just sounds weird.)

----Continued in Comments----




15 Comments
Averath 8 Dec, 2023 @ 12:06am 
Also, before I forget. I found a typo. When you hover over something in the Bauble shop, it says "NGP Requirement: NPG+#"

The letters are swapped where it tells you what the requirement is to "NPG" instead of "NGP".

I also saw something similar with the Increase Ore Bonus to "++4% Bonus".

This doesn't appear to be caused by a mod conflict, as I'm only currently testing Clever Merge Mod.
CleverUsername  [author] 7 Dec, 2023 @ 11:04pm 
I guess I would also suggest using the Expanded Floors fountain buff. And remember that at NG+1 and higher, levels are 15% larger and have 33% more enemies than NG0. More enemies means more mini-bosses :)
Averath 7 Dec, 2023 @ 10:55pm 
Hmm. I did have Enemy Overseers turned on, but ended my NG+3 run with only about 7 baubles. I also had Lucky Day and Lucky Hat. Maybe I was just really unlucky. But I can see what you're going for.
CleverUsername  [author] 7 Dec, 2023 @ 10:16pm 
They are kind of meant to feel like collecting statue blueprints from the pyramid. Sometimes you get one, sometimes you don't. Most runs, I end up being able to make two purchases, though often not my first choice. The drop rates are balanced so that you get 12 baubles in an average run, equally distributed between colors (though I've gotten as many as 18). Remember to have Enemy Overseers turned on and to kill every mini-boss.

Instead of doing the bauble vault, I ended up implementing the Start With Bauble augment and the ability to save augments for later in the run,
Averath 7 Dec, 2023 @ 3:59pm 
Decided to start testing this out, because it's fascinating. So far, after a couple runs of the Moon Temple, I'd say that the Bauble Vault will likely be what makes or breaks this. I'm not sure if I was just unlucky, but I got tons of one type of bauble, and almost nothing of other types. Which meant that by the time I got to the end of the run, I couldn't actually afford anything.

And there's nothing more frustrating than feeling as if all of your progress was for nothing.

I was thinking: There's no way that you could have these baubles be a resource like Ore, where you're able to take them out into the town, is there? Seeing as they're in the dungeon, I assume there's some sort of block that prevents you from tracking it somehow.

Just, from a player psychology perspective for a game like this. Doing a successful run and having nothing to show for it is a very easy way to get people like me to just move on to a different game entirely.
CleverUsername  [author] 11 Jul, 2023 @ 10:49pm 
In reference to the previous answer, the Tower now has the Golden Anvil for set upgrades (in the Item Set Mastery mod). I really feel like the pyramid is already set with the statues and doesn't need anything else.
CleverUsername  [author] 15 Jun, 2023 @ 4:19pm 
No such plans. This is specifically for Moon Temple. Pyramid already has statues and Tower is best for pushing new NG+ levels and getting the title bonuses. Moon Temple didn't have anything like that. so this mod was specifically to make Moon Temple more worth exploring. Might give the other dungeons more of their own unique things though...
John1117 15 Jun, 2023 @ 3:33pm 
any plans to add bauble to the tower or pyramid
CleverUsername  [author] 9 Jun, 2023 @ 1:25pm 
This mod is now included in Clever Merge Mod if you want to use it alongside my other mods.
CleverUsername  [author] 7 May, 2023 @ 2:38pm 
Ok! With the new update, gameplay should be improved. At least that is my hope.