RimWorld

RimWorld

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Archotech++ for 1.5
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
9.154 MB
28 Apr, 2023 @ 7:04am
16 May @ 12:50pm
4 Change Notes ( view )

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Archotech++ for 1.5

Description
Updated for 1.4 mostly by Taranchuk, all Nuff did was swap ToxicResistance to ToxicEnvironmentResistance on the Bioadapter.

Original description below:

Archotech++ is a revamped version of the mod Archotech+ by Biscuit and Archotech+ (Continued) by Mlie.

Conceived by Biscuit, continued by Mlie, revamped by Taranchuk.

Archotech Cortex
Now a combination of Joywire, half-cycler, and painstopper but with non of the drawbacks.

Archotech Regenerator
-Now heals illnesses such as malaria, flu, and gut worms.
-Now heals diseases such as Carcinoma, HeartAttack and Asthma.
-Regenerates the appropriate limb if chopped off.
(In this ravamped version, if a pawn has a archotech arm that gets chopped off, it will regenerate a archotech arm.)

Archotech Metamorphose(New implant!)
A self installable implant when used, gives you all archotech body parts from the following mods.
-Vanilla
-Save Our Ship 2

33 Comments
Elan 28 May @ 9:01pm 
I'm not sure if this is by design, but the Regenerator (level 2) is letting me essentially duplicate parts. If I install an Archotech arm (left), remove the arm, then install the arm on the right, the left arm grows back as another Archotech arm, which I can then remove and repeat.

This also has a detriment: I can't remove a prosthetic to allow the biological part to grow back at 100% efficiency.
Nuff  [author] 16 May @ 1:03pm 
@GodHatesYou! (EOA)
The compatibility patch between this and More Archotech Garbage was on their end. I broke it with this continuation because the patch looks for the mod "Archotech++", but I renamed it to "Archotech++ for 1.5".

I have now included the patch on my end. If either version "More Archotech Garbage Continued" or "More Archotech Garbage (Continued)" is active, the injectors can be crafted at the Archotech Workbench. As always, they can also appear on exotic goods traders, settlements, and as quest rewards if the silver value is high enough.

@Elan
It does seem like you're right about what it regenerating replaced limbs, and it shouldn't be. That fix is a bit more complicated than copy-pasting some patches so I can't get to it right now, but I'll add it to my to-do list.
GodHatesYou! (EOA) 16 May @ 11:53am 
@Nuff Once upon a time ago this mod worked with Archotech Garbage and Archotech+(+) and could be built on the workbenches provided by these. Is it possible to make it so this can happen again? I dont know how hard it is or how to do it myself or i would. Thank you in advance if you feel like it. Also you should add an account to get tips.
Edit: Where are these things built or can you only find/buy them?
Elan 1 May @ 11:40am 
The Archotech Regenerator is expending a bunch of regeneration charges regrowing "Removed" after I use the Metamorphose. It stops eventually, so I think it's regrowing the replaced limbs despite the presence of the Archotechs.

It isn't a problem per se, other than I would prefer to conserve those charges for things that actually need fixing. ATM whenever I use a metamorphose/get a Regenerator to level 2, I go into mod settings and set the recharge time to 1hr, let it burn through the regrowths, then set the time back to where I want it.
SteelTinMan 22 Apr @ 1:04am 
Thank you
Hugh Jacoque 19 Apr @ 1:19pm 
@Nuff - Juuuuust as I was about to chime in with an issue, you've already answered it. Gent.
Nuff  [author] 19 Apr @ 1:09pm 
@SteelTinMan I think I see the problem. You have Archotech+ and Archotech++ both active. You can't use them together, since Archotech++ is based on Archotech+.
SteelTinMan 16 Apr @ 7:46am 
Thank you, if it is too much trouble don't worry about it.
SteelTinMan 16 Apr @ 7:45am 
https://gist.github.com/HugsLibRecordKeeper/cc766090a30b9207e67e845fdf3c9303

sorry I like to really mod the game. Not sure if this is what you need.
Nuff  [author] 16 Apr @ 6:31am 
@SteelTinMan I don't have any errors during my testing, using just Archotech++. I can tell by the "Error_Patch3" in your error that you still have multiple other mods active. Can you please send me more info? A HugsLib log or your player.log file would be best, so I can see what mods and what other errors you are getting.