Cities: Skylines

Cities: Skylines

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UnifiedUI (UUI) 2.2.1 - Continued [BETA]
   
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25 Apr, 2023 @ 12:51am
17 Jul, 2023 @ 3:51pm
4 Change Notes ( view )

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UnifiedUI (UUI) 2.2.1 - Continued [BETA]

Description



Note on Load Order
Requires Skyve for correct Load Order.
Stable release of Skyve. (The Beta was also fine; don't worry about it. Has been fine since Oct 2023.)

Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.

At this time, this version is equivalent to @kian.zarrin's version. No other changes have been made. This page has been stood up to a) implement potential improvements and b) in anticipation of the final free patch and DLC for Cities Skylines, as kian.zarrin has been out of contact for some time.

Have issues?
To report problems or ask questions please come to my discord channel[discord.com].

Please explain the problem clearly and attach logs. You can collect this information easily using compatibility report. Open compatibility report in Mod Settings and use the button "collect logs and open directory". Provide the zipped file in the discord. See the mod's page for more details.

Usage:
- Click on any mod button to activate/deactivate it.
- Button and panel are draggable (control from settings)
- Detect/resolve key collisions (see settings)
- Use "Grabber" [EXPERIMENTAL] to grab buttons from mods that do not integrate with UUI's API officially, or even some vanilla UI options (YMMV, use with caution - you can always undo)

Notes:
The following mods require UUI mod to have UUI button (will soon drop this requirement).
- Node Controler
- Intersection marking tool
- Roundabout builder
- Network detective
- Pedestrian Bridge Builder

------------------
Change log

new in version 1.2.1:
- recompiled for Hubs & Transport free patch 1.16.1 (version bump)
new in version 1.2:
- fit to screen when aspect ratio changes
- improve dragging/position lock

Additional information:

Wiki: wiki[github.com]
Source code: github[github.com].

155 Comments
Onyx 10 Feb @ 1:02am 
This still works, FYI Cities Skylines Community, Remember to ALWAYS put in the comments ( help and let people know ) of your favorite mods to say it still works or it needs to be updated OR it doesn't work, and make sure to push for updates from the creators! Keep Cities Skylines 1 great!
DisasterAhead 28 Nov, 2024 @ 4:01pm 
Thanks for the help!
codewitch  [author] 28 Nov, 2024 @ 3:39pm 
@DisasterAhead I have finally corrected the link.

Sorry I don't want to acknowledge Cities: Skyline existence or CS:2 existence right now. My experience is ruined forever with both games but I keep coming back to more disappointment.
DisasterAhead 28 Nov, 2024 @ 2:36pm 
I've been reading other comments about Skyve and I just wanted to clarify something. Am I able to use this with the non-beta version of Skyve?

Thanks
homerleftmoes 20 Nov, 2024 @ 9:13am 
codewitch, thanks for your assistance. I had the beta version installed and found that in Skyve there ae check boxes and the Unified UI had been turned off. After I changed the setting, all is working fine.

Thanks again
INocturnalI 18 Nov, 2024 @ 12:26am 
but i have skyve stable version
codewitch  [author] 12 Nov, 2024 @ 4:14pm 
@homerleftmoes - changing the mods subscribed or enabled requires a restart. Additionally, you could be missing Harmony 2. Otherwise, I would suggest to run Skyve (linked in the mod description) and it's sort-of-technically required to set load order with mods like TM:PE.
homerleftmoes 11 Nov, 2024 @ 7:35pm 
I had this installed, and the mods changed in the display from 8 down to 4. when I checked mods installed in the game this mod was not on my list under content manager. I then went to the web site, and it showed I was subscribed so I unsubscribed. However, it still shows up in the game and still does not show under content manager in the game. Any suggestions on how to solve this?

Thanks
LadyKona 7 Nov, 2024 @ 9:22pm 
@codeswitch - thank you for the response!
Dimensional One 28 Oct, 2024 @ 7:12pm 
Whenever you cant access a mod/tool... look in the mod's options to find out what the keyboard shortcut is to bring it up or use it... Typically that will work