Tabletop Simulator

Tabletop Simulator

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Nian's Abilities (Legends of SInnoh)
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4, 5, 6
Play Time: 180+ minutes
File Size
Posted
Updated
753.128 KB
22 Apr, 2023 @ 1:07pm
16 Dec, 2023 @ 5:45pm
12 Change Notes ( view )

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Nian's Abilities (Legends of SInnoh)

Description
A slightly janky mod to add Abilities to Legends of Sinnoh.

What this mod has:
-280~ ability cards
-25+ additional tokens, dice, items, etc that use them, including brown/yellow ? tiles and a shrine event card
-The world's most aesthetically pleasing board

What this mod does not have:
-Proper scripting
-Any guarantee of balance

The basic intended rules of abilities are that Pokemon can only have abilities that match their types with Typeless as a wildcard, so for example Volcarona can learn any Fire, Bug or Typeless abilities. Abilities go in the same place as moves, provide (usually) passive effects, and can be replaced with moves or other abilities freely. Everything else is hopefully self-explanatory.

Abilities are learned by a shrine card and tokens that let you draw batches of abilities until you find something that works, which hopefully works well enough.

FAQ:

Q: Why is [X] ability like that?
A: A few design notes:

-For weather and terrain, I tried to come up with ways to make them broadly appealing as something you can try to build a team around, while making sure they were all roughly even in power (lets be real, game Hail always kind of sucked compared to game Rain).
-For abilities that require specific weather or terrain, since the chances of any one weather/terrain appearing in a game is pretty slim, I made them scale/activate with like-typed Pokemon in your party.
-A few abilities have more imaginative takes on their effects, since they seemed fun to me.
-The types of abilities are broadly based on the types of Pokemon that can learn them. Very widespread abilities or abilities that have very broad/simple effects are Typeless, some abilities have a second type based more on "it sounds fun" than ingame data, and a few abilities were retyped since it wouldn't make sense for that type to get them as a whole (e.g. A-Dugtrio's Tangling Hair doesn't make sense on most Ground/Steel types but nothing else gets it).
-99% of the ability effects I came up in the span of two days on my own so some of them might get replaced later.

Q: [X] ability seems broken/useless.
A: I fully expect the balance to be wonky in a lot of cases, so don't hesitate to leave input in the comments if you love/hate any in particular.

Q: Why was [X] ability left out?
A: The 40 or so abilities not included generally fall into the following categories:

-They were redundant with other abilities that have the same effects and types.
-They were already represented on specific Pokemon in the base game or Generations expansion (e.g. Aegislash's Stance Change).
-I couldn't think of anything good for them (Bulletproof????)

Q: Can I do [X] with this?
A: Absolutely. Feel free to use the cards/items/etc for anything you want, including your own addon-addons or using it as a base for a more full-fledged mod.
2 Comments
Wedmanticore 10 Feb @ 3:00pm 
Heyoo. Was wondering if you knew of any tools to help streamline making custom cards? Would really appreciate any help thanks
Trans Girl Media Warned You Of 25 Apr, 2023 @ 5:03am 
Hello! I've been playing a game with the abilities (using the Colress Trainer card to guarantee we get a few) and it's super fun!
A lot of the abilities seem super busted and I hope there are never any nerfs to abilities ever