Total War: WARHAMMER III

Total War: WARHAMMER III

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Insane Difficulty (Successor of my Warhammer II mod)
   
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21 Apr, 2023 @ 8:00am
19 Jul @ 1:02am
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Insane Difficulty (Successor of my Warhammer II mod)

In 1 collection by André
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Description
As promised Insane Difficulty for Warhammer 3, based on my so called Warhammer 2 mod!

Information for all Warhammer 2 Insane Difficulty users:

I decided to merch the extra hard AI mod + better Ai mod and the insane difficulty mod into Insane Difficulty and Improved AI for Warhammer III. It can therefore be concluded that the first 2 stages of difficulties of this mod are easier than its siblings in Warhammer 2, hence why I recommend starting for you at normal or hard for its former easy difficulty. Please keep in mind, that fore that reason, I also increased the difficulty gaps from one difficulty to another. So in conclusion, you you will be still able, to get max. challenged equaly as in Warhammer 2 and its legendary difficulty (Insane difficulty). In Addition this mod features now also an increased difficulty based on supply lines, which will scale now greatly between the difficulties and are in general increased by a lot, in result you will have to take care now more of your economy and you wont be able to float huge sums of money in later stages of the campaign, thus making your campaign more enjoyable and challenging especially when you are aiming to conquere huge parts of the map, playing longer campaigns.

What this mod is about:

This Mod is only for the total lost souls of Total War who have fallen to the God of Chaos. Warriors who can't even play on harder difficulties, because they seek the ultimate challenge, the total madness. They are sick of finishing campaigns in 30 turns and hate playing without getting even closely under pressure.
This mod makes the game even harder than Improved AI mod .

I recommend for any COOP a very highly increasing upkeep mod, radious offers also an 80% upkeep mod as a submod for reducing deync.

Radious:

Please use mod manager and prio. this mod above radious, fruthermore I would very recommend to use the 40% upkeep increase submod of radious.

There are the usual five following stages of difficulties:

Easy: A bit harder than Improved AI on Legendary, proof yourself here with a victorious campaign for being allowed to join the ranks of a Warrior, are you worthy of playing this mod ?

Normal: The First Level of the chaotic and brutal difficulty, will you be able to call yourself a Master of the Total War Series?

Hard: The Hard Level, do you can push yourself that far? This Level is gonna split the real Mastermind from the best of Total War.

Very Hard: Are you able to call yourself a Divinity of Total War, you will be barely good enough to even make it through the first 20 turns!

Legendary: You won't survive, thats all we know, you can't be a God!

Required mods for playing Bretonnian Factions:

no additional upkeep for Vows
higher base Replenishment
Attacking Bretonnians (recommended not required)

Required mods for playing Toomb Kings:

Stronger Research

Required mods for playing Chaos Dwarfs:

higher Unit-Cap

Recommended mods for playing Empire:

Attacking Elector Counts for Empire

Recommended:

No penalty for none eshin units
Better Army Compilation
Unlimited Mistwalker
Stronger Tomb Kings
Higher Unit-Cap for Chaos Dwarfs


I do not recommend at all to play the following factions:

Clan Angrund, Toomb Kings (vanilla), Bretonnians (vanilla) and the Dread Fleet + (maybe Beastmen)

Content:

This Mod is an harder Version of Improved AI with some additions like -4 Public Order from easy, for details of the mod just look here

Its not easy at all to play the mod, and I recommend everyone to try at least Improved AI before and don't start here with any higher than easy! As you might expect, this mod isn't at all created for a bigger group of the community, because of its difficulty which is for real insane and even easy shouldn't be playable for most of you.

Feedback is appreciated!
Furthermore I wanna thank all creators of the min Tier capitals script.
And Minos the Mod Creator of Better AI in Warhammer 2, to which my AI mods are related.
Popular Discussions View All (1)
12
27 Apr, 2023 @ 1:24am
Feedback
André
11 Comments
André  [author] 19 Jul @ 1:25am 
I would recommend to start at easy or normal progressing to hard around an empire size of 15-20 regions and very hard at around 30 regions.
Supply Lines: Easy: 20% Normal: 28% Hard: 38% Very Hard: 50% Legendary: 55%
André  [author] 19 Jul @ 1:24am 
Bigger Update:
I decided to increase the difficulty in a different way aswell, also in purpose of difficulty scaling. Feedback would be very appreciated.
Ever since Total War suffers a lot by progressing the campaign, in terms of getting way to easy and collecting unsums of money, I decided to do sth about it thx to the option to increase campaign difficulty within a playthrew of a campaign.
There is now in general a huge increase in terms of supply lines cost, which increases further more by climbing to higher difficulties. The Idea behind is that campaigns kind of have rather that sort of roman empire dilemma, the bigger you get the harder it gets to cover all your borders. The differences between the difficulties are rather high, so you can still feel free to rather remain even at a certain difficulty at all or to not climb further more.
André  [author] 19 Jul @ 1:13am 
Recommended mods just let you play the the races in a classic way like any other race, so you get rid of other race based handicaps, tho in those cases it should be also rather playable without using those, being in the end maybe just a little bit more difficult, or just having to play in an alternative way.
André  [author] 19 Jul @ 1:13am 
Since this mod is increasing difficulty by very a lot, some races realy suffer by some handicaps which make them unplayable on those difficulties, so those mods are required to be able to play the faction unless you come up with some sort of cheat mod anyway. I can see tho that for the difficulty easy you might not need any of those required mods, since its rather a starter difficulty anyway, but I mean you are free to tryout yourself without them, Id rather not but in the end its up to you, they are just listed there since I dont wanna ruin ppls experience using a certain race on a maybe already played on difficulty, without those mods afterwards ppl might be very frustrated since they cannot relate with the difficulty in comparison and might even find their race of desire to play very unplayable in this mod.
HotPizza87 12 Jul @ 10:35pm 
Why are those other mods "required" or "recommended"?
오리야꽥꽥해 18 Jul, 2023 @ 12:26am 
sex
André  [author] 27 Apr, 2023 @ 10:59pm 
When you look at my linked Improved AI mod, it leads you to this Warhammer 2 mod, https://steamproxy.net/sharedfiles/filedetails/?id=1168578106&searchtext=better+ai
Ellarian 27 Apr, 2023 @ 8:15pm 
What does this actually do? I clicked the link to see what the other mod did but it was also vague and not helpful
André  [author] 24 Apr, 2023 @ 8:44am 
For everyone who never played Insane AI nor Extra Hard AI of Warhammer 2, I recommend to use my improved AI mod and you better dont touch legendary unless vanilla legendary is like rather way to easy for you. Dont get frustrated by playing this straight ahead, it is like multiple difficulty stages ahead of vanilla legendary.
André  [author] 24 Apr, 2023 @ 8:29am 
I just patched the mod, making the AI a bit more agressive, nobody is supposed to play this straight on legendary, prob. even not at all. I added it for the reason that you realy never know +... Normal and Hard are already way enough and yet its usefull to add some flavour increasing difficulty late game.