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Ilmoita käännösongelmasta
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterEmission.html
You can duplicate the primary textures and turn them into normal maps to add some more definition to the models.
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html
You can add normals and textures as secondary maps and then tile them to add additional textures or normals. Like the rippling water effect on the Water Genasi.
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html
So for the effects mainly I use particle packs from the unity store and attach them to bones in the models. I'll edit the textures/shaders/particle effect properties as necessary. For example, the acid breath is actually just a flamethrower particle that I modified the shape and color of, added some physics and lights.
https://docs.unity3d.com/Manual/Materials.html
https://assetstore.unity.com/packages/vfx/particles/legacy-particle-pack-73777
Happy modding!