Arma 3
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Munitions Armoury
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Data Type: Mod, Server
Tunnisteet: Tag Review
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19.348 MB
18.4.2023 klo 7.17
12.10. klo 6.43
73 muutosilmoitusta ( näytä )

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Munitions Armoury

1 kokoelmassa, tekijä Wenza
Arma 3 Upgrade
13 luomusta
Kuvaus
A collection of extra munitions, missiles, rockets, artillery rounds, & vehicle variants to expand the combined arms arsenal of Arma.

Requires CBA. ACE compatible (& ACE Medical recommended for best use of napalm fire damage fx) but not required. Also pairs very well with 'Photon VFX' mod, which can be found on my workshop page. FS+ works nicely alongside this.


Feature List :

Vehicles :
- RAH-99 Comanche variants : 20mm Gatling & GAU19 options for the gunner turret
- Speedboat with 30mm autocannon or 57mm Cannon variants, + 6.5mm minigun for NATO, AAF, & CSAT
- Serval / Ocelot AAA : based on the Bardelas / Tigris AAA units, these are equipped with twin 40mm autocannons & 4x SAAMI missiles
- APFSGR (Armour Piercing Fin Stabilised Guided Rocket) ammunition : most effective against heavy armour & other vehicles - it has a very small amount of HE splash damage. A direct hit on an infantry unit will still be lethal. Requires a laser designator to mark target location before firing, incoming rounds will target the laser mark on descent
- UAV Recon Shells for Mk6A mortar & 155mm artillery. Will deploy an AR-2 Darter quadcopter at 500m at the target location
- Mk6A Mortars : an advanced Mk6 mortar unit, able to be assembled from one backpack without need of a separate base, & carrying HE, HE Cluster, Illumination Flare, Smoke, WP (White phosphorus incendiary smoke) & APFSGR rounds
- AAF + LDF now have the NATO artillery unit added into their list in olive drab
- Roykh MLRS (Blufor) : based on the M5 Sandstorm / Seara platform, the Roykh is armed with 12x 230mm WP missiles
- ILLUM, APFSGR, WP rounds added to 155mm Artillery magazine list. TB, & HEI rounds added to 230mm rocket magazine list
- KamAZ MRL : added to Opfor side, also comes in different variants for both Indfor (AAF + LDF) and Opfor : HE, WP, TB (Thermobaric HE), & HEI (High explosive incendiary - Napalm)
- Mk45E Hammer Shipborne artillery : enhanced Mk45 with APFSGR, ILLUM, UAV Recon, & WP rounds added; improved ammo loadout, reload time reduced
- Khirurg MLS (Blufor) : based on the M5 Sandstorm / Seara platform, the Khirurg is armed with 12x Karambit precision strike cruise missiles (smaller + faster)
- Karambit MLS (Blufor) : based on the RIM-116 Launcher, the Karambit MLS is armed with 21x Karambit precision strike cruise missiles
- Kukris MLS (All sides) : based on the static Titan AT missile launcher, this is armed with 3x Kukris miniature precision strike cruise missiles. An autonomous version is available
- MIM-145C Spear (Blufor + Indfor (AAF + LDF)) : based on the MIM-145 Defender SAM platform, this carries 4x cruise missiles
- AN/MPQ-105 Radar + MIM-145 Defender SAM : added to Indfor (AAF) in Olive camo
- S-750C Kamos (Opfor) : based on the S-750 Rhea SAM platform, this carries 4x cruise missiles

Pylons :
- AGM-115 Excimar : air-to-ground cruise missile with a laser designated, '-SG' self guiding, fire & forget targeting system. Has an -L variant capable of locking radar targets, & a -K variant with standard laser guidance. Comes in HE, 57mm Cluster, 80mm Cluster, & 155mm Cluster variants
- SGBU12 : a 500lb, self guiding laser designated bomb with fire & forget targeting & guidance
- SGSDB : a 250lb, self guiding laser designated small diameter bomb with fire & forget targeting & guidance
- AIM 8X SR AA : short range micro AA missile pods in 12x and 19x variants
- DAR WP : WP unguided rockets
- DASGR : Direct Attack Self Guiding Rocket, a fire & forget laser designated rocket, with either HE or HEAP warhead variants
- DAGR Switchblade : Direct Attack Guided Rocket with small precision warhead, can take out a single infantry target with almost zero HE collateral. Can be used against vehicles
- AGM-98TB : laser guided air-to-ground top-down attack missile with HE Thermobaric warhead
- AGM-116R9X Switchblade : precision strike AGM, can take out a single infantry target with minimal HE collateral. Can be used against vehicles
- 9K121 Vikhr -L : upgraded Scalpel / Vikhr AGM variant with additional radar targeting
- 9K121 Vikhr -SG : upgraded Scalpel / Vikhr AGM variant with self-guiding, laser designated targeting system
- GBU-TB : 2500lb Laser guided Thermobaric High Explosive bomb
- CBU-82 : a laser guided, 1100lb laser designated cluster bomb, with 80mm HE submunitions
- CBU-155 : a laser guided, 2500lb laser designated cluster bomb, with 155mm HE submunitions
- SDCB : 250lb, Laser guided small diameter cluster bomb, with a HE payload
- SDCB-3 : 250lb, Laser guided small diameter cluster bomb, with 3x 82mm HE warheads
- MK-77 Napalm : unguided incendiary bomb which will saturate an area in fire
- Bofors 30mm Autocannon Gun Pod : AP and HE variants, 150x Round magazines
- Bofors 57mm Cannon Gun Pod : AP and HE variants, 75x Round magazines
- GAU-19 Pylon : .50 cal gatling gun, 1500x Round magazine
- GAU-12 Gun Pod : 25mm gatling cannon, 1000x Round magazine

Additional :
- HE .45 Revolver pistol rounds
- P18 + MP-453 Grach pistols with semi + automatic fire modes
- WP smoke hand grenades (impact & timed fuse) + 40mm GL / 3GL rounds
- WP Smoke rounds for MAAWS, RPG32, RPG7
- Airburst signal smoke rounds for 40mm GL, in various colours. Zeus modules are available to spawn these effects
- 40mm GL 'Fast smoke' rounds for quick close range smoke screen cover
- Smoke burst mines using the 'fast smoke' effects - pressure, bounding, & tripwire
- Impact HE grenades
- Multiple Thermal Goggles variants with different TI modes
- T-100 Futura Railgun Tank added to NATO side in Grey camo
- Smoke countermeasure launchers : Magazine size increased to 4 shots, reload time increased to 12 seconds between uses, & 12 seconds between magazine reloads. Lifetime of smoke rounds increased to 90 seconds
- Mk41 VLS has 80mm & 155mm cluster, & 'Karambit' precision strike munitions options added. Reload time & magazine reload time reduced to allow for proper barrage fire
- CRV Bobcat / Nemmara vehicle now has an option to raise / lower the demining plow. Lowering the plow will make the vehicle immune to damage, but it will move much slower
- Some gatling gun & minigun sounds have been overhauled
- Extra 3x/4x pylon options for some pre-exisiting AA missiles
- Includes Cluster, ILLUM, WP, TB, & HEI Fire Support modules in 82mm Mortar, 155mm Artillery, & 230mm Rocket variants, with barrage options, for Zeus


Drone Variants + Upgrades :
- Searchlights added to most turrets, camera zoom improvements, UI/Optics improvements, & improved weapon pylon options. Quadcopters have ILLUM flares + beacon lights.
- UCAV variants : "Guardian" AA, "Custodian" (105mm / 20mm cannon) + "Warden" (40mm autocannon) CAS
- MQ-12 variants with turret gun options : .50 HMG, M134 minigun, 20mm GMG, 30mm or 40mm Autocannon
- UGV variants : 30mm autocannon, M134 minigun, SAM AA, wire guided or unguided rockets, ILLUM flare launcher
- Armed Quadcopter variants : MMG, sniper, IED, grenade carrier
- ED-1F sniper variant of the small demining UGV
- Autonomous sentry turrets : .50 sniper, .50 HMG, 12 gauge shotgun
- Autonomous 82mm mortar tubes : HE, Smoke, ILLUM


This mod is intended to run both server & client side


Thanks to :
Murphy for the excellent cannon pylon model!
Raining6 on the forums with his help!
Take a look at my workshop page for many more Arma 3 mods! : https://steamproxy.net/id/awenza/myworkshopfiles/?appid=1074
104 kommenttia
CRISPRcasanev 26.10. klo 7.56 
Thanks for the clarification Wenza. I'm using CE Littlebird upgrades + flares so not in any rush for new GAU -- but having your visually working variant would be great when we want to return to non-explosive GAU. No magazines in model is perfectly acceptable if you find the time!
Era 20.10. klo 23.43 
Will do
Wenza  [tekijä] 20.10. klo 23.29 
@Era
Cannot replicate this issue, please provide further details if error persists when isolated to this mod. Thanks!
Era 10.10. klo 7.29 
VLS can't seem to lock onto targets (or rather complete the lock anymore, it just stays at incomplete soft lock), I'm not sure if its this mod or another though
Wenza  [tekijä] 10.10. klo 3.37 
@CRISPRcasanev
The labels are wrong (my mistake), it is meant to be a 1500 round pylon and 2500 round pylon, not 2x 1500 round pylon variants. This will be fixed in the next update.
The model used for the GAU pylon is a proxy until I can get a new custom model and animations for it, which I have no timeframe for at the moment. The model currently in use is the Orca right pylon 6.5mm minigun, which is originally restricted to use on that particular helicopter and designed to work on the right side only.
I can't flip the orientation of the GAU pylon model depending on where it's located; I'd have to create a new model for left hand side positions, or one without the magazine belt feed altogether.
CRISPRcasanev 9.10. klo 15.06 
Hi Wenza! I noted for the littlebirds, there are two variants of GAU that I suspect are supposed to switch orientations of the beltfed magazine. Currently both variants leave the mag sticking into the air. You will always have an ugly magazine floating out on the left side regardless of the option you pick. Is this correctable? Thanks!
Wenza  [tekijä] 5.10. klo 2.19 
Hotfix for drones posted, thanks again!
Wenza  [tekijä] 5.10. klo 1.12 
@EagleTrooper
Thank you for the details! I'll get onto a fix ASAP, I may have to just create the magazines if they din't exist which is a simple job. Thanks again for the detailed report, it makes things much easier my end
EagleTrooper 3.10. klo 18.05 
I know I may be double posting but figured I would make this post for the Author to note for both Mods in the event to patch both.

Munitions Armoury (This)
Drone Upgrades

The WNZ_MQ15 variants reference Arma3 Bohemia magazine classes that do not exist. Within the Base Arma3 Game there is 240Rnd_40mm_GPR_Tracer_Red_shells that is referenced for the Bluefor Variant that works fine. However the other Variants do not seem to exist which is causing issues for those drone variants.

240Rnd_40mm_GPR_Tracer_Green_shells (CFG does not exist) (Throws errors and no ammo in drone)
240Rnd_40mm_GPR_Tracer_Yellow_shells (CFG does not exist) ( No error but still no ammo in drone)

The Green Shells did end up keeping the mission file when placed in the editor from loading however only throws a model error when dropping it in Zeus.

We did look for an alternative but was unable to find one that was close to the one referenced. Maybe just use the same one for all variants?
Wenza  [tekijä] 30.9. klo 23.57 
@Boss-Starstreams
Is it just the AAF version that is unable to rearm, or both that and the NATO one? I'll have to test, as it should rearm the same way the base game MIM-145 Defender does.