Arma 3
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Munitions Armoury
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Data Type: Mod, Server
Tags: Tag Review
File Size
Posted
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18.977 MB
18 Apr, 2023 @ 7:17am
6 May @ 1:47am
70 Change Notes ( view )

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Munitions Armoury

In 1 collection by Wenza
Arma 3 Upgrade
14 items
Description
A collection of extra aircraft munitions, missiles, rockets, artillery rounds, & vehicle variants to expand the combined arms arsenal of Arma.

Requires CBA. ACE compatible (& ACE Medical recommended for best use of napalm fire damage fx) but not required. Also pairs very well with 'Photon VFX' mod, & 'Drone Upgrades', both of which can be found on my workshop page.


Feature List :

Vehicles :
* RAH-99 Comanche variants :
- 20mm Gatling, 20mm GMG, 30mm Autocannon, 35mm Gatling, & GAU19 options for the gunner turret.

* Speedboat Cannon / Autocannon :
- Speedboat with 30mm autocannon or 57mm Cannon variants, + 6.5mm minigun for NATO, AAF, & CSAT.

* Serval / Ocelot AAA :
- Based on the Bardelas / Tigris AAA units, these are equipped with 40mm autocannons & 4x SAAMI missiles.

* Mk6A Mortars :
- Mk6A Mortars are an advanced Mk6 mortar unit, able to be assembled from one backpack without need of a separate base, & carrying HE, HE Cluster, Illumination Flare, Smoke, WP (White phosphorus incendiary smoke) & APFSGR (Armour Piercing Fin Stabilised Guided Rocket) rounds*.

* Artillery :
- The NATO and CSAT artillery units have APFSGR, ILLUM, & WP rounds added.
- Additionally, AAF + LDF now have the NATO artillery unit added into their list in olive drab, with the same loadout as above.

* Roykh MLRS (Blufor) :
- Based on the M5 Sandstorm / Seara platform, the Roykh is armed with 12x 230mm WP missiles.

* KamAZ MRL :
- Added to Opfor side, also comes in different variants for both Indfor (AAF + LDF) and Opfor :
- HE
- WP
- TB (Thermobaric HE)
- HEI (High explosive incendiary - Napalm)

* Mk45E Hammer Shipborne artillery :
- Enhanced Mk45 with APFSGR, ILLUM, and WP rounds added, improved ammo loadout, reload time reduced.

* Khirurg MLS (Blufor) :
- Based on the M5 Sandstorm / Seara platform, the Khirurg is armed with 12x Karambit precision strike cruise missiles (smaller + faster).

* Karambit MLS (Blufor) :
- Based on the RIM-116 Launcher, the Karambit MLS is armed with 21x Karambit precision strike cruise missiles.

* Kukris MLS (All sides) :
- Based on the static Titan AT missile launcher, this is armed with 3x Kukris miniature precision strike cruise missiles. An autonomous version is available.

* MIM-145C Spear (Blufor + Indfor (AAF + LDF)) :
- Based on the MIM-145 Defender SAM platform, this carries 4x cruise missiles.

* AN/MPQ-105 Radar + MIM-145 Defender SAM :
- Added to Indfor (AAF) in Olive camo.

* S-750C Kamos (Opfor) :
- Based on the S-750 Rhea SAM platform, this carries 4x cruise missiles.

Pylons :

* AGM-115 Excimar :
- Air-to-ground cruise missile with a laser designated, '-SG' self guiding, fire & forget targeting system. Has an -L variant capable of locking radar targets, & a -K variant with standard laser guidance. Comes in HE, 57mm Cluster, 80mm Cluster, & 155mm Cluster variants.

* SGBU12 :
- A 500lb, self guiding laser designated bomb with fire & forget targeting & guidance.

* SGSDB :
- A 250lb, self guiding laser designated small diameter bomb with fire & forget targeting & guidance.

* AIM 8X SR AA :
- Short range micro AA missile pods in 12x and 19x variants

* DAR WP :
- WP unguided rockets

* DASGR :
- Direct Attack Self Guiding Rocket, a fire & forget laser designated rocket, with either HE or HEAP warhead variants.

*DAGR Switchblade :
- Direct Attack Guided Rocket with small precision warhead, can take out a single infantry target with almost zero HE collateral. Can be used against vehicles.

* AGM-98TB :
- Laser guided air-to-ground top-down attack missile with HE Thermobaric warhead.

* AGM-116R9X Switchblade :
- Precision strike AGM, can take out a single infantry target with minimal HE collateral. Can be used against vehicles.

* 9K121 Vikhr -L :
- Upgraded Scalpel / Vikhr AGM variant with additional radar targeting.

* 9K121 Vikhr -SG :
- Upgraded Scalpel / Vikhr AGM variant with self-guiding, laser designated targeting system.

* GBU-TB :
- 2500lb Laser guided Thermobaric High Explosive bomb.

* CBU-82 :
- A laser guided, 1100lb laser designated cluster bomb, with 80mm HE submunitions.

* CBU-155 :
- A laser guided, 2500lb laser designated cluster bomb, with 155mm HE submunitions.

* SDCB :
- 250lb, Laser guided small diameter cluster bomb, with a HE payload.

* SDCB-3 :
- 250lb, Laser guided small diameter cluster bomb, with 3x 82mm HE warheads.

* MK-77 Napalm :
- Unguided incendiary bomb which will saturate an area in fire.

* Bofors 30mm Autocannon Gun Pod :
- AP and HE variants, 150x Round magazines

* Bofors 57mm Cannon Gun Pod :
- AP and HE variants, 75x Round magazines

* GAU-19 Pylon :
- .50 cal gatling gun, 1500x Round magazine

* GAU-12 Gun Pod :
- 25mm gatling cannon, 1000x Round magazine

Additional :
* HE .45 Revolver pistol rounds

* P18 + MP-453 Grach pistols with semi + automatic fire modes

* WP smoke hand grenades (impact & timed fuse) + 40mm GL / 3GL rounds.

* WP Smoke rounds for MAAWS, RPG32, RPG7.

* Airburst signal smoke rounds for 40mm GL, in various colours. Zeus modules are available to spawn these effects.

* 40mm GL 'Fast smoke' rounds for quick close range smoke screen cover.

* Smoke burst mines using the 'fast smoke' effects - pressure, bounding, & tripwire.

* Multiple Thermal Goggles variants with different TI modes.

* T-100 Futura Railgun Tank added to NATO side in Grey camo.

* Smoke countermeasure launchers:
- Magazine size increased to 4 shots, reload time increased to 12 seconds between uses, & 12 seconds between magazine reloads.
Lifetime of smoke rounds increased to 90 seconds.

* Mk41 VLS has 80mm & 155mm cluster, & 'Karambit' precision strike munitions options added. Reload time & magazine reload time reduced to allow for proper barrage fire.

* CRV Bobcat / Nemmara vehicle now has an option to raise / lower the demining plow. Lowering the plow will make the vehicle immune to damage, but it will move much slower. This is still WIP, hoping to make it immune to mines only in the future...

* Some gatling gun & minigun sounds have been overhauled

* Extra 3x/4x pylon options for some pre-exisiting AA missiles

* Includes Cluster, ILLUM, WP, TB, & HEI Fire Support modules in 82mm Mortar, 155mm Artillery, & 230mm Rocket variants for Zeus.

* APFSGR ammunition is most effective against heavy armour & other vehicles - it has a very small amount of HE splash damage. A direct hit on an infantry unit will still be lethal. Requires a laser designator to mark target location before firing, incoming rounds will target the laser mark on descent.

Thanks to :
Murphy for the excellent cannon pylon model!
Raining6 on the forums with his help!



Take a look at my workshop page for many more Arma 3 mods!
https://steamproxy.net/id/awenza/myworkshopfiles/?appid=107410
90 Comments
Jubilant 20 Jul @ 4:54pm 
Is it fiewill compatabile ?
Midnight Dissonant 8 Jul @ 10:24pm 
Is there any chance you can add the laser and ir guided mortars mentioned on the mk6 wiki to the mk6a?
Admiral Wurufu 29 Apr @ 3:43am 
Any chance we might get napalm munitions for the launchers like how we have WP munitions for the RPGs and MAAWS
Nexus 15 Apr @ 2:33pm 
Does this work with OPTRE would love to see some more stuff for the pelicans and stuff
Era 7 Apr @ 10:24pm 
Thankyou!
Wenza  [author] 7 Apr @ 10:19pm 
I've increased the AOE of the thermobaric bomb, let me know how it goes in mission
Era 7 Apr @ 8:45pm 
I figured they were mispelt, and were meant to be 500lb thermobarics
Rastek 7 Apr @ 10:45am 
Man these 5000lb thermobarics seem rather underpowered, impressive explosion and all but doesn't really do much damage
ShyyGuyy 1 Apr @ 6:36pm 
How big is this download?
Wenza  [author] 31 Mar @ 8:38pm 
@Soldier Black
Use the 'change fire mode' key, I have mine set as 'F', it's a default feature for all artillery but depends on the range and round used etc