Total War: WARHAMMER III

Total War: WARHAMMER III

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Kaedrin's Mod Manager v1.9.0
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17 Apr, 2023 @ 4:47am
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Kaedrin's Mod Manager v1.9.0

Description
I've released the v1.9.0 update for the Total War mod manager which can be downloaded here:

https://github.com/Kaedrin/warhammer-mod-manager/releases/latest

A copy can also be found in your \steamapps\workshop\content\1142710\2963611624 folder due to subscribing to this workshop item. DO NOT ENABLE THIS MOD FOR THE GAME!

INSTALL INSTRUCTIONS:
1) Download from: https://github.com/Kaedrin/warhammer-mod-manager/releases/latest
2) Unzip the folder in your Documents directory OR your Desktop. ANYWHERE except the game directories/anything related to Steam.
3) Create a shortcut to Warhammer2MM.exe and put it on your Desktop
4) If you need to set the shortcut to admin mode, right click the shortcut, go to properties, click Advanced, and turn on "Run as Administrator"


Changes and Bug Fixes:

v1.9.0 adds support for Warhammer 3 and Troy, with more to come:

1. Support for Troy Added
2. Support for PFH6 Added
3. UI Support for War3 Added
4. Out of Date Check Updated/Added For Warhammer 3, Warhammer 2, Three Kingdoms, and Troy
5. Initial support for moving Date Updated string to an XML file instead of requiring code changes

More detailed changelog is available on Github here: https://github.com/Kaedrin/warhammer-mod-manager/blob/master/README.md


NOTE: If you get the ordinal error, turn off the NVidia Overlay as that isn't an issue directly with the mod manager. [/b]

The Merge Mod capability is used in the following way:
1. All mods that you have checked will be merged together.
2. The mod you right click to choose the option for will be the one that is chosen for creating a new file with _merge appended at the end. For example, right clicking on "test.pack" will merge all the checked mods in the grid into a single pack named "test_merge.pack"
3. Picking the same pack again for the option will currently overwrite the file without warning.
4. Conflicts are NOT HANDLED AT THIS TIME! Merge modules with conflicts at your own risk of crashing. You have been warned.

Known Issue - Napoleon will not work at this time as it doesn't not support the new Content folder scheme and I need to set the manager up to support it strictly from Data.

WARNING If you see the CA launcher download any files, once it is finished downloading you need to click the refresh button in the KMM in order for the KMM to move those new and/ or updated mods to the data folder.The refresh button will scan the content folder again and display any newly subscribed mods in the list as usual.


Quick recap of how to use v1.9.0:

1) Disable all mods using the CA Launcher
2) Enable the mods you want using my mod manager
3) Click the Launch button and enjoy.

You can leave my mod manager up and running while you play and while you use the CA mod manager in order to download update mod files. The refresh button will reload the GUI and pick up any new(or deleted) mods.

The profiles will allow you to switch between multiple sets of mod files quickly and easily in case you prefer to have a set of creature files only enable when playing a certain race, etc.

Enjoy!

If you do happen to encounter any bugs, let me know here or email me at kaedrin.nwn2 @gmail.com Thanks and have fun!

Quick Information for how to "Reset" the manager in case it can't find your game, such as when you move the game using steam (between hard drives).

1. In File Explorer, type %appdata%
2. Go to the "Kaedrin Mod Manager" folder
3. Delete the "GameDataV3.xml" file
4. Delete the "mod_manager_settings_v4.xml" file

Start the manager and it will detect the paths. You can also have the manager do this from the GUI by using the Options - Detect Game Installations option

Revert to Vanilla has been renamed to "Reset Program Settings" under the File Menu but it will not remove the mods from your Data folder (it only resets your manager settings). Only the "Clean Data" option under the File menu will do that.
Popular Discussions View All (1)
0
29 May, 2023 @ 8:54pm
Multiplayer Campaign?
JaegerX1028
100 Comments
radlas 8 hours ago 
This was a lifesaver back in TWW2, and now Kaedrin saves me again when TWW3 stock laucher breaks again (not applying mods) exactly like it did in TWW2. Would be so sad to play without mods!
HazardHawk 9 Jun @ 10:00am 
Under Options, I have Dark Mode selected and bypass conflict detection. NOTHING else unless I am deliberately using a function.

What happens is you subscribe to a mod on Steam, it downloads to the mod folder (or the mod has updated). Kaedrin's then must compare what is in the workshop folders to what is in data and overwrite what is in data as needed or copy into data. The more mods you have for a loading TW game, the longer the process. The more changes needing to be updated, the more likely to run out of resources and crash.

BOTH
Installed to regular rotary hard drive will have the most crashes.
Installed to SSD better
Installed to NVMe SSD best
Again, 8GB ram, more crashes and 32GB ram least (above doesnt matter)

It is only actively checking the game selected to be loaded.
TheTowateke 9 Jun @ 6:18am 
Everytime it starts it just says 'updating out of date mods' and stops responding
Danerol Lord 21 May @ 2:31am 
HazardHawk thanks. After some 20 attempts it is worked
Danerol Lord 21 May @ 2:21am 
When i start mod manager is is long period of loading and then program close. Tried to reuploade bur it is not worked. Seems like new putch broke something
No Quarter 24 11 May @ 11:01pm 
HazrdHawk thanks so much for the explanation!! I rebooted and tried again and it does work.
Shokolad 11 May @ 10:08pm 
@HazardHawk, also does this affect other total war games like 3K?
Shokolad 11 May @ 10:06pm 
@HazardHawk does the number of continually opening the app after it closes each time correlate to the number of mods you have for a particular game? What happens if we switch games?
HazardHawk 11 May @ 9:05pm 
Just stepping in a moment to explain. After the ToD update, it forced almost all mods to update. It is crashing as it is being overloaded by the work it is doing re-matching everything so to speak.

Simple launch again and again until it stays launched and opens. How many times it takes depends directly upon your computer specs and how much other things are using resources with more priority.

Because it was running out or resources and crashing while attempting to load, some of the mods may not really be updated. Go to top menu, click options, check force update. Close the launcher, count to ten, launch again. Click ok when it needs, wait. Once loaded, go back to options, untick force downloads, click refresh, good to go.
No Quarter 24 11 May @ 8:35pm 
Overall, this has been a fantastic tool. I just returned to this game though after a bit to check out the Thrones of decay dlc. Unfortunately, the mod manager won't load, now.