RimWorld
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Vanilla Races Expanded - Sanguophage
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Mod, 1.4, 1.5
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2.226 MB
16 apr 2023, ore 4:10
23 apr, ore 13:29
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Vanilla Races Expanded - Sanguophage

In 2 collezioni di Oskar Potocki
Vanilla Expanded
103 elementi
Vanilla Expanded - Empire playthrough
148 elementi
Descrizione
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
Introducing Vanilla Races Expanded - Sanguophage, a thrilling mod that adds a captivating layer of depth to the world of Rimworld. This expansive mod brings the ancient and terrifying power of vampiric bloodlines to life, infusing your gameplay with unique genes, incredible abilities, and unforgettable xenotypes. The Sanguophage mod offers an immersive experience, where players must navigate complex management of their sanguophages' hemogen needs and the captivating dynamics of different blood types. Brace yourself for blood moon events, the challenge of the hemohunter mental state, and master new deathrest building enhancements.

Summary of Features:

-Three New Xenotypes: Experience the Strigoi, Ekkimian, and Bruxa subxenotypes, each with their own distinct abilities, appearances, and playstyles. Forge a new path on the Rimworld with these powerful vampiric entities.

-Hemogen Management: Sanguophages require the lifeblood of their prey for sustenance. Balance their needs by acquiring blood packs, using prisoners, or employing diplomacy to obtain the precious hemogen they crave.

-Blood Types and Affinities: Discover the effects of different blood types and how they impact sanguophage abilities, social interactions, and compatibility. Master this dynamic to create an unstoppable vampire colony.

-Blood Moon Events: Prepare for the ominous Blood Moon, an event that strengthens sanguophages while presenting unique challenges and opportunities to expand your empire.

-Hemohunter Mental State: Tread carefully as your sanguophages can enter a frenzied state of bloodlust, hunting down prey in order to sate their unquenchable thirst.

-Deathrest Building Enhancements: Customize your sanguophages' lairs with new building options, providing comfort and safety for your vampires during their daily rest.

Unleash the darkness within and conquer the Rimworld with the power of the Sanguophage in Vanilla Races Expanded - Sanguophage. Are you ready to embrace your inner vampire?



Vanilla Races Expanded - Sanguophage adds following mechanics to the base game:















































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: Yes, the new Sanguophage variants have a chance to appear whenever a Sanguophage pawn is spawned, for example during the Sanguophage meet up event.

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I don’t have the Psychofluid Well in my game!
A: You don’t have Royalty DLC. It will not be available without it.

Q: Does this mod work with any other sanguophage mods?
A: I don’t see why it shouldn’t. We don’t change the base sanguophage - we only add new ones.

Q: Can I put other hemogen types in the Hemogen network?
A: No, all Deathresting structures need standard hemogen, and as such the network only accepts standard hemogen also.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki.

Hairstyles are created by Erin.

Chiropteric ears by Sarg.

Code work by Sarg with help from Kikohi.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
833 commenti
Jack Salem 2 ott, ore 5:21 
I came across a vanilla vampire encounter quest. Among them was a xenotype from the mod. But at the end of the quest, the surrender mark stubbornly appeared on the vanilla xenotype, despite a number of download attempts before the quest completion mark appeared. First of all, there were 2 vanilla gemagages in the group, the label seemed to me to be love out of nowhere, but in fact, she was a strigoi. Is there any way to fix this? Maybe the distribution of quest completion marks for the entire group, so that you can choose which xenotype to use for infection?
Jiopaba 26 set, ore 16:48 
In XenotypeDefs, the Strigoi have a descriptionShort field that describes them as "viscous" in the second sentence instead of "vicious." I'm pretty sure viscous is more of a label for slime people lol.
Sarg Bjornson  [autore] 24 set, ore 22:54 
No idea, sorry
Kalisa 24 set, ore 17:05 
anyone know if theres any issues if I download this mod and use cherry picker or other mods to remove the xenotypes fromm showing up? or anyone have suggestions for that, love everything else about this mod but trying to reduce the amount of xenotypes im adding.
Sarg Bjornson  [autore] 13 set, ore 5:51 
No, intended
Louis le Roi Soleil 13 set, ore 5:38 
Brilliant mod! Just a simple question here: I'm trying to use draincasket to extract hemogen from a bruxa, but it only produce ordinary hemogen rather than hemogen(sanguophage), is this a bug or something?
BlackSparrow 6 set, ore 8:42 
For some reason evey pawn spawned has a chance to be one of the new sanguophages regardless of the sanguophage quests, any idea as to why?
Sir Gorwyd 5 set, ore 17:51 
I humbly request a variant of the gene implanter which can implant a different xenogerm than the gene-bearer. I want vampires that can make "thinblood" lesser servants who can't themselves use the gene implanter.
kobold that bites people 28 ago, ore 11:46 
i'm unsure how much work this would take, but i'd greatly appreciate if my pawns were willing to automatically consume the other types of hemogen pack. i've ended up with a substantial pile of sanguophage packs, but despite having no downsides compared to generic hemogen my pawns will only consume it if ordered to.
ideally they'd *prefer* generic but settle for others rather than running out of hemogen and attacking visitors instead.
dr_bobs 20 ago, ore 8:40 
Can you make it so that you can extract animal hemogen from your tamed animals?