Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
[O U T D A T E D] Bugged AI Greenskin Battle "Waaagh" Ability Workaround Mod
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
30.218 KB
15 Apr, 2023 @ 2:55pm
1 Change Note ( view )

Subscribe to download
[O U T D A T E D] Bugged AI Greenskin Battle "Waaagh" Ability Workaround Mod

Description
OUTDATED, Community Bug Fix Mod has now gotten the AI to use its Waagh ability as intended!






Since Immortal Empires launched the AI has been unable to use the "Waaagh" abilities of any kind in battles.

This mod remedies that.

However this is *NOT* a fix, this is a workaround, and it comes with some warnings.

DISCLAIMER: I STRONGLY URGE YOU TO NOT USE THIS MOD WHEN PLAYING GREENSKINS YOURSELF. THIS MOD IS FOR THE EXPRESS PURPOSE OF FIGHTING GREENSKIN AI AND STILL HAVE THEM USE THEIR ABILITIES!

ALSO IT MAY LOOK AS IF THE ABILITIES HAVE DISAPPEARED WHEN VIEWING AN ENEMY GREENSKIN ARMY, BUT THEY HAVE NOT.

I have made all the Waagh abilities into passives that will trigger after a set amount of time has passed. They then have a cooldown before it triggers again. It does this endlessly until the battle itself ends.

Currently the timers are set as follows:

Initial Cooldown: 60 seconds.
Normal Cooldown after first triggering: 90 seconds.

The abilities will trigger based on these timers, and nothing else. It means it is essentially braindead and will sometimes be wasted, but it is better than never being used at all until CA fixes the issue for good.

Should be savegame compatible, may not be compatible with any mod that fiddles with Waagh abilities.
22 Comments
cybvep 2 May @ 2:45am 
Thank you for your service *salute*
Guvenoren 18 Apr @ 9:57am 
to dissappointment to success.
Gejnor  [author] 18 Apr @ 9:48am 
Hope is the first step..
Guvenoren 18 Apr @ 8:32am 
Let us hold our thumbs for this Nurgle to fix this patch.
Guvenoren 22 Feb @ 9:16am 
ofc. Well I am tired of WH3 as it currently stands. No mood to even update my mods right now.
Guvenoren 22 Feb @ 8:59am 
Still not fixed?
Guvenoren 2 Nov, 2023 @ 11:41am 
And then a total amount they can use the ability is 5 instead of infinite. For players they usually get to a point where it is too difficult to generate points
Guvenoren 2 Nov, 2023 @ 11:41am 
Well, I did tweak this a bit.
I increased the initial cooldown to 160 sec instead of 60. 60 felt too quick.
Then recharge I changed to 120.
Guvenoren 20 Oct, 2023 @ 5:24am 
Still no fix.