Barotrauma

Barotrauma

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KIDNEY STONE SEA THRONE 4.58.2
   
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15 Apr, 2023 @ 2:38pm
9 May, 2023 @ 3:26pm
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KIDNEY STONE SEA THRONE 4.58.2

Description
Pictures are hiding wires and showing components. In-game components are hidden and most wires are visible.

The KSST4-58-2 is a smaller model based on submarines used back on earth during the 2020's and was designed to navigate Europa's narrow icy caverns and combat the indigenous hostile life. Complete with crew quarters and a suite of many advanced systems, the KSST4-58-2 is an extremely capable and durable vessel designed to hunt the largest threats Europa has to offer. (currently the price is low for testing. Please leave feedback if issues arise)


This is my first sub, I currently set it's starting price low to allow more people quicker access in order to test it. This sub is to the best of my knowledge built using only vanilla assets. No mods should be required.

I recommend a crew size of at least 5 to 12.

Measurements are 47 meters length and 12 meters height.

In no particular order are the Major Features.

-Silent Running; the fabricator, deconstructor, medical fabricator and research workbench are unable to operate as well as changing to emergency lighting. Additionally the engine is limited by a memory component in the engine bay to best fine-tune the engine limitation to suit the helm skill of the pilot.

-There is a forward mounted railgun with a firing arc of -50 degreees to +50 degrees. Can be fired from the nav console or aimed+fired from the periscope to the right of the nav console. This gun cannot be changed and does not require power. I set it this way to simulate a torpedo launcher.

-The motion detector array i extracted from another workshop ship and installed into this ship.

-Ballast ratio is 0.3324 for a very similar sink/climb max speed- I couldn't for the life of me figure out how to make it closer to 0.3333

-Last tested in sub editor, an average captain can reach top speeds of 38km/h

Misc features.

-All turret lights are toggle-able.

-All rooms have one Detonator for a fixfoam grenade. The detonator only triggers when both the room is 100% full of water, and is currently experiencing high pressure

-o2 generator, fission rate 0, silent running, turret lights toggle, are all wired to indicator lights when toggled.

-Oxygen generator can be deactivated remotely in the event automatic fire supression is unavailable.

-Each room is equipped with a pump, no ducts. Best for automatic fire supression.

-All doors auto-close after not detecting movement.

-Two ballasts, Each one has an emergency ballast flora mode for ease of removal.

-2 Stage upper airlock. It's not perfect but it doesnt floor you when the water rushes in.

-All rooms fitted with flooding + fire alarms to activate klaxons in command

-Two cameras. Both operated from the same periscope to the left of the Nav Console. One camera is located on the conning tower atop the sub, and one located next to the bottom access to the sub to allow the Captain a view outside when running silent mode.

Arms

- 2 Large coilguns (upper and lower towards the AFT ) Both are linked to eachothers loader and supercapacitor, Neither of these weapons can be swapped.

- 2 electric discharge coils triggered only by motion detection of specifically monsters, These ignore dead creatures. These are linked to the same super capacitors as the large coilguns.

- One Small coilgun on the bottom middle, This one can be swapped.

- One Depth Charge Tube.

- One FLAK cannon on the Lower bow. This could be swapped but why would you?

- One Pulse laser on the top of the bow. This can also be swapped.

There may be more features that I don't remember at this time. I crammed so much into this sub I lost track. This was the culmination of 200+ hours and 4 different iteration of submarine.
5 Comments
SCHMOE  [author] 9 May, 2023 @ 9:17pm 
You are welcome!
Unleash the CrackHen 9 May, 2023 @ 8:34pm 
Very much appreciated, works great now :D
SCHMOE  [author] 9 May, 2023 @ 1:57pm 
So i added a few more waypoints in the lower levels and during testing in the sub editor the bots i had didnt have any issue mounting or operating the periscopes.

Are your bots having issues mounting the ladders?
SCHMOE  [author] 9 May, 2023 @ 10:32am 
I will look into the lower periscopes. Thank you for your feedback.
Unleash the CrackHen 9 May, 2023 @ 1:28am 
Great looking sub.

The only issue I'm having with it is that bots are having trouble accessing the periscopes to operate the lower weapons.