RimWorld

RimWorld

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Guns Galore - Cold War (UK)
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Mod, 1.4, 1.5
File Size
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15.691 MB
15 Apr, 2023 @ 11:51am
5 Jul @ 10:36pm
18 Change Notes ( view )

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Guns Galore - Cold War (UK)

In 1 collection by Slippin' Jimmy
Guns Galore
15 items
Description
Vanilla and Combat Extended supported.



185 new weapons (with 108 additional variants) and 6 turrets from the United Kingdom during the Cold War (1945 - 1991.) Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]

Many weapons feature attachable suppressors, bayonets, and grenade projectors.



Q: CE Compatible?
A: Yes.

Q: How do I attach bayonets/suppressors/other items?
A: A button will appear whenever a pawn has a supported weapon equipped - simply click on it. All the supported variants are included in the list above.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[patreon.com]
Popular Discussions View All (2)
1
23 Jul @ 2:45pm
PINNED: Bug Reports
Slippin' Jimmy
0
23 Jun, 2023 @ 1:30am
PINNED: Suggestions
Slippin' Jimmy
53 Comments
bobby bill 19 May @ 6:13pm 
lets go i can make stormtroopers with out Ce breaking
๖polemos~ 14 Jan @ 5:15am 
That fixed it, cheers!
Slippin' Jimmy  [author] 13 Jan @ 5:59pm 
@๖polemos~

Try deleting your local copy or moving it outside the rimworld directory. Even if it's not enabled, the game still sometimes picks up file conflicts with CE which causes errors.
๖polemos~ 13 Jan @ 5:16pm 
I have the workshop version enabled and the local copy disabled, autopatcher disabled as well.

Unsure why it's not working though
Slippin' Jimmy  [author] 13 Jan @ 12:57pm 
@๖polemos~

That sounds like a CE autopatching issue. Are you subbed to CE on the workshop while also having a local copy?
๖polemos~ 13 Jan @ 4:21am 
They also only have 6 rounds each.
๖polemos~ 13 Jan @ 4:12am 
For some reason the L85 series and the MP5 series use 7.62x51mm NATO?
Smiley Face Killer 30 Sep, 2023 @ 8:51pm 
Ah well as much as I love that *ping* sound, I don't really want every single gun to *ping* ya know
But thank you for telling me that, somehow I've never really noticed that
Slippin' Jimmy  [author] 30 Sep, 2023 @ 6:55pm 
@Smiley Face Killer

That can be added. RW only uses one sound to do weapon equipping and that same sound is also what CE uses for reloading the gun.
Smiley Face Killer 30 Sep, 2023 @ 5:44pm 
Man I finally made an M1 Garand and was so sad when it didn't *ping*
Idk much about Garands ngl, I just assume if it's called a Garand it does the iconic *ping* so if the model in this IRL doesn't *ping* then idk man