Slay the Spire

Slay the Spire

57 ratings
Card Mastery
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Cards, Qol
Language : English
File Size
Posted
Updated
7.996 MB
15 Apr, 2023 @ 4:30am
15 Apr @ 11:56pm
5 Change Notes ( view )

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Card Mastery

Description
This mod adds a system inspired by Monster Train to Slay the Spire! Introducing Card mastery.

When you beat the Heart all the cards in your deck are mastered. This has no gameplay impact, it's simply a set of customizeable visual changes that allows you to keep track of what cards you beat the game with. It might even encourage you to take cards you normally avoid for a bit of extra spice in your runs!

So, what exactly are these visual effects? The card backs are changed to a nice gold with velvet text area (thanks to Laugic maker of the Vacant for the art!), cards have a nice little shine effect and you can see the highest Ascension the card was mastered on when looking at the big card view. Best of all, they're completely customizeable. In the config menu you can toggle each feature individually or enable the gold card back for curses.

In case you don't want certain to show any mastery effect, you can hide it individually in the big card view.
There are also three commands:
  1. mastercard [cardID] [number]: This command doesn't give you free money, I'm sorry to say. Instead you can set the mastery level of a card.
  2. clearmasteries: CAREFUL. This command gets rid of all currently saved mastered cards in case you want to do a full reset.
  3. unmastercard [cardID]: This command removes the mastery of a single card.

You can enable "Require 2 copies for mastery of a card." in this mod's mod config menu to do exactly what it says on the tin in case you want mastery to be a bit harder to achieve.

Thanks to JackRenoson the velvet of the mastered card backgrounds is now colored according to the character's main color (Silent has green, Watcher purple, etc), this can be disabled in the options menu.

Finally, I've released a texture replacement for the card backgrounds made by Alison, maker of the m10 Robot and more using Kiooeht's newly released Texture Replacer mod. You can copy that and modify the images within to customize the look of the card backs easily as well.
https://steamproxy.net/sharedfiles/filedetails/?id=2962593153

Code can be found here: https://github.com/erasels/CardMastery
41 Comments
(Gk) Erasels  [author] 14 May @ 2:56am 
Not a bug but a compatibility issue. The cards are most likely from Fabricate or animator and it's derivatives, right? Those overwrite the entire rendering for the single card preview which I cannot support.
VommyMommyLover 13 May @ 4:52am 
I noticed some of my cards not having the mastery skin working on them once the player is examining them in their enlarged form. Could this be a bug?
(Gk) Erasels  [author] 19 Apr @ 11:39am 
Make sure to update the mod, steam isn't very good about automatically pulling new updated. You can force it by verifying game files or unscubscribing and resubscribing
Gay Mergirl 19 Apr @ 10:52am 
i'm also no longer seeing it in config?
(Gk) Erasels  [author] 15 Apr @ 11:57pm 
Oops fixed, thanks for letting me know
FullyAutomaticPants 15 Apr @ 12:51pm 
Maybe I'm dumb.... Does "Require 2 copies" show up in the in-game config menu? I'm not seeing it.
Darth Jar Jar 13 Apr @ 10:37pm 
Awesome mod!!
(Gk) Erasels  [author] 10 Apr @ 2:00pm 
Small new update, thanks to JackRenoson the velvet of the mastered card backgrounds is now colored according to the character's main color (Silent has green, Watcher purple, etc), this can be disabled in the options menu if you'd rather have a consistent red.
1Dfr33 18 Jan @ 1:51am 
Is there a way to make this work with fabricate cards? Or am I missing something?
TheSecretDane 3 Nov, 2023 @ 1:32pm 
i like the mod. Would it be possible to make a toggle such that only the border, or only the cardback is changed. With modded characters some cards have cool art on the cardbacks or borders which is lost when mastered.