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When using rebellious MOCX, they'll be the color I asign then for a sec, and then turn completely into red color HP bars. Of course I say minor, cuz saving and reloading the save seems to correct them to their appropriate color that I chose for them
The color of the shield bars is handled by UFE, this mod can only indirectly affect it if the hp and shield bars are set in UFE to use the icon color. That said, I changed my UFE shield settings to see if I could replicate it. I've played a few missions that way and seen both friendly and enemy shield bars in the new color, none in yellow. I'll keep it set like that for now, but I'm guessing something in your config is messing with that .ini (or a tweak mod that is supposed to be changing it isn't).
Minor inconvenience, but neat mod
I was wondering if there was an ulterior motive, at first your questions seemed like idle curiosity, but then they got oddly specific. Glad to be of help.
In the mean time, we will intergrate your handy tool here to make sure all factions have a unique colour, and then figure out our further options in regard to UFE per time constraints.
We second Rusty that if someone else made it as a standalone mod, or ports our version to standalone if not done before, that would be a huge boon to the community that uses UFE =)
Thank you for your time and work EvilBob22 =)
There could be an interesting mix too: you could get a similar effect with less work by setting this mod to one color for the general faction units while using another color in UFE specifically for that faction's group leaders. Not quite a rainbow, but at least there would be some variety.
It was exhausting enough just to type up the special bar colours for the rulers!
But that is a very very cool idea - maybe someone will make such a mod...
You could get a rainbow target bar using Unit Flag Extended, but it would be a bit of work to set that scenario that up. UFE can set colors for specific units based on their unit template (it's how it makes the unique colors for leaders). However, there are lots of unit templates; an Advent Trooper is a different template than an Advanced Trooper, and a 3 HP lost is a different template than a 4 HP lost. The bandit mod has a relatively low number of templates, but it still has 21. Set all bandit templates to one color, all GOC to another, allow them on the same mission, and you've got it.