Tabletop Simulator

Tabletop Simulator

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World in Flames Collector's Edition Deluxe
   
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Type: Game
Complexity: High Complexity
Number of Players: 2, 3, 4, 5, 6, 7, 8
File Size
Posted
Updated
5.417 MB
12 Apr, 2023 @ 11:48am
17 Apr @ 1:17pm
218 Change Notes ( view )

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World in Flames Collector's Edition Deluxe

Description
World in Flames, it's not a game, it's a hobby in a box!

It is the dawn of September 1939, and the dark clouds of war hover over the globe. China and Japan have already been fighting for more than 2 years and now a Continental war is about to spread worldwide, a World in Flames.

You, as leader of your nation, must guide your country through its darkest days, enhancing your economy, working with allies, building the units you need and then employing them effectively to defeat your manifold foes.

World in Flames shows the entire world. and is itself the world's biggest boardgame.

In 1985 Australian Design Group launched what would become the definitive international award winning game of World War II, World in Flames. Now after 32 years we are giving you the greatest strategy game ever.

From the snowy wastes of the arctic to the deserts of Africa and the Jungles of the Pacific; armies, navies and air flotillas contest the air sea and sky to liberate subject peoples from their wicked overlords.

On any one day you might be fighting on the shores of Normandy, defending your capital, struggling amongst the snows of Russia, or launching carrier strikes in a life-or-death struggle for control of your sea lanes.

World in Flames also includes the fog of war particularly in relation to navies where you can hide your units on the Task Force display and send out a task force that could be a carrier fleet or just a scouting cruiser. There is one way to find out, but that can be very painful.

But battle is just one demand on your skills. You must also plan for your future. World in Flames allows you to produce everything you did historically or to change your mix depending on your cunning long-term plans to defeat your foes.

Do you need fleets or armies and if so what kind of fleets and what sort of armies? Carriers to dominate the seas, cruisers for scouting or submarines to become your silent killers, As for armies, do you need a small elite army or a large militia to hold what you can until your allies intervene, and the fortunes of war swing crushingly in your favour.

Speaking of allies, you need to flatter your potential partners, plan with your allies and negotiate with your potential enemies to ensure that when the blow comes it will be you dictating the terms and not your foes.

But Allies is a purely relative term, and only one country can emerge from this epic struggle truly strong and free. Is this to be your century?

Based on thousands of hours of research, plans and top secret technical data and input from over 10 million hours of playtest data, World in Flames is the definitive strategic game of World War II.

With 5 hard-mounted maps and 4800 counters, World in Flames Collector's Edition Deluxe game is one of the largest published boardgames in history, with unlimited fun, strategy and replayability. The incredible depth of detail in terrain and units, from the most common, to the most exotic, has never been paralleled.

World in Flames is the ultimate gaming challenge. Are you game to play?

The World in Flames Collector’s Edition Deluxe game consists of:

the World in Flames Collector’s Edition Classic game;
Planes in Flames Collector's edition expansion;
Ships in Flames Collector's edition expansion;
Divisions in Flames Collector's edition expansion; and
Territories in Flames Collector's edition expansion;
33 Comments
IamLags 3 May @ 4:05am 
ok cool will check it out!
Ludwig  [author] 3 May @ 1:23am 
Also, as far as how to quickly sort forcepools...I use the search function and then use 'F' to flip them so I can see the backs of all of them, which show the years. It's much quicker than removing all the pieces...also, the forcepools should all sorted by year, to make things easier for that purpose.
Ludwig  [author] 3 May @ 1:21am 
@IamLags I honestly have had a long term plan to add certain scripting functionality for a long time, but I took a year or so off from any major changes to the mod, because this mod was exhausting to make and took me forever...part of that scripting would involve a clickable optional rules manifest that when you clicked an option before a game, it would add the appropriate optional units to your forcepools...another would be to have a button that automatically adds yearly additions by checking the location of the year marker...these are all long term goals though, since I haven't even yet included all optional units/markers (I have a bunch of stuff in super deluxe that I haven't yet imported...almost twice as many counters as I currently have).
IamLags 2 May @ 6:34pm 
also there might be some functionality i'm not aware of that can generate the forcepools easily. From what i saw you would need to pull out all the counters and then sort them. There might be something in your module that does this for you that i'm not aware of.
IamLags 2 May @ 6:33pm 
thanks for responding and what you wrote is true.

The people i have played with would generally divide the force pools into their year additions. but i guess people might organise themselves differently.
Ludwig  [author] 2 May @ 4:14pm 
As an addendum to the last statement, another problem is that the starting forcepools also change heavily depending on which optional rules are being used, which further complicates that matter...as it stands, the general method of starting a game is, just as the campaign book instructs, you start by adding all optional units to the force pools per the various expansion rules, then remove any units from the pools that are from a future year.
Ludwig  [author] 2 May @ 4:12pm 
@IamLags It's a consideration, but the problem is that the force pools are different depending on what campaign you're playing. I guess I could set them up with a 1939 start, but then that would come with the caveat that if players weren't playing with a 1939 start they would have to know to look in the 'Not In Pool' box for the rest of the units.
IamLags 2 May @ 3:58pm 
Looks good, some feedback is that it would useful to have the force pools already setup as it would be a lot of work to get a game ready using this module.
Ludwig  [author] 17 Apr @ 1:20pm 
Update: The Campaign and Players' Guide, Rulebook, Asia Map, and Russian Units have been updated to the April 12th 2024 errata.
Ludwig  [author] 18 Jan @ 5:34pm 
Update: The Campaign and Players' Guide has been updated to the Jan 12th 2024 errata.