Total War: WARHAMMER III

Total War: WARHAMMER III

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Lost & Found Dwarfs: Dawi Stand Tall!
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overhaul
Tags: mod
File Size
Posted
Updated
140.353 MB
8 Apr, 2023 @ 11:48am
21 Aug @ 7:24pm
27 Change Notes ( view )

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Lost & Found Dwarfs: Dawi Stand Tall!

Description
Shieldbearers, ho! This mod is an overhaul to Lords and Thanes as well as containing changes to other core aspects of the dwarf roster. This includes shieldbearer and oath stone mounts along with more weapon variants for Lords and Thanes.

In addition, Belegar has a unique Oath Stone mount as well as the ability to summon some ancestral spirit allies! This pairs with a new Longbear RoR.

There are also more beard color variants across the board! Everything a strong dawi needs to stand tall and proud!

NOTE: This is a standalone mod. All content is included in Lost & Found Dwarfs: Complete Collection.



Summary

Lord and Thane Overhaul
  • New Weapon Variants - Great Axe, Crossbow, and Pistol
  • Mounts - Shieldbearers (Lords) and Oath Stones (Lords and Thanes)
  • Rename - Lords to Dwarf Lords
  • New Visuals - More beard colors and helmet options
  • Recruitment - Thanes recruitment and cap increased now available in Tier 2 Barracks to match other factions

Belegar Changes
  • Unique Mount - Runic Oath Stone
  • Two New Abilities - Summon ghostly Dwarf Warriors and Ironbreakers
  • Reworked skill focus towards Miners, Ironbreakers, and Irondrakes rather than Rangers and Bolt Throwers
  • Mighty Oath Stone changed to only be available while mounted
  • Vanilla Bug Fix: Belegar's Ghost Engineer can now properly attain the Zhufbar 42-Pounders skill without specifically needing points in Triangulation.

General Changes
  • Visual Overhaul - New beard variations for most of the dwarf roster (Engineers and Runelords/smiths to come later)
  • Reskin - Thorgrim's throne bearers now resemble hammerers.
  • Reskin - Removed red dots from ghost dwarf heroes.
  • Reskin - Fixed one Longbeard's torso model's gem texture issue
  • New RoR - Ancestor Spirits (Longbeards) (this unit is available earlier to Belegar)
  • Rename - Norgriling's Ironbreakers to Axes of Norr
  • Traits - Reworked and additional unique dwarf Ancestral Blood traits
  • Building - Moved Hall of Oaths to be a tier 4 barracks building and renamed it to Warriors' Guild Hall
  • Recruitment - Dwarf Warriors recruitable via Tier 1 settlement chain, Bolt Throwers via Tier 2 settlement chain, Quarrellers via Tier 1 barracks chain, Hammerers & Ironbreakers via Tier 4 barracks chain
  • Building - Tier 1 Ranger Outpost now available to all dwarf factions
  • Balance - Slight buff to offense of Dwarf Warriors (Great Weapons) and Longbeards (Great Weapons)
  • Balance - Added Charge Defense vs Large to Dwarf Warriors (Great Weapons), Quarrellers, and Thunderers
  • Balance - Small range buff to Bolt Throwers
  • Balance - All Rangers variants and RoRs gain 360° Firing Arc, Fire Whilst Moving, looser spacing, shorter range, and adjusted costs
  • Bugman's Rangers converted to an RoR unit.

Future Plans
  • Reworks to Thorgrim's and Grombrindal's personal and campaign mechanics
  • More Campaign Changes!
  • Tweak unit stats/cost based on user feedback. The goal is to be balanced around vanilla TW:WHIII.

Other Mods
And for my other Lost & Found mods, please check out these!
Dwarfs

Kislev

Beastmen

Other Factions

If you want something a little more silly and not lore-friendly, try this mod out!


Known Incompatibilities

Acknowledgements
Thanks to Da Modding Den[discord.gg] for general help and maintaining the modding wiki.

Thanks to the Skeleton Crew for feedback, support and more!

Custom mount and ability icons made by Inu! Thanks a ton!

Scripting advice from the wonderful Rhox and All is Dust.

Script to add Regiments of Renown to the pool taken from the modding wiki. Originally written by Aexrael Dex and edited for Warhammer III by All is Dust.

Additional screenshots kindly provided by Matthew39!

Thanks to Orendi for pointing out the Longbeard gem texture issue!
Thanks to Stale Memes for all the useful feedback and bug reports!
Thanks to thelefthandofawesome for some super awesome balance playtesting!

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Feedback and bug reports are very appreciated!
265 Comments
Scorch 26 Sep @ 9:53am 
For some reason Hammerers and Ironbreakers are in Tier 5. According to mod description, they should be it Tier 4. Is mistake in mod or description?
WitcherHammer 25 Sep @ 4:50pm 
And it seems that their stats are doubled
WitcherHammer 25 Sep @ 4:41pm 
I don't know why but there is 2 entities in one unit of thane instead of one
Djybrack 9 Sep @ 9:46am 
The mods is very nice but it there a way to have bugman rangers not becoming a RoR ?
⎛⎝Wafelkowiec⎠⎞ 23 Aug @ 4:45am 
Hello. I'm playing with compilation mod, and for whatever reason pistol Lord variants hold their axes backwards, at least in Details menu I have yet to send one into battle.
greenphoenix23  [author] 21 Aug @ 7:26pm 
Updated for 5.2!
greenphoenix23  [author] 21 Aug @ 7:26pm 
@Rhodeus
Thanks! And feel free to talk about my mods in your shorts!

@Nightmare Inc.
CA got me with another update yesterday which broke the mod again. But I've got that resolved now!
Nightmare Inc. 21 Aug @ 7:06am 
Hey greenphoenix, my game is crashing only with your mod enabled, i've tried anything i could think of, unsubscribed and resubscribed several times, deleted the mod folder under the steam workshop folder, etc. Every time, the game CTD after launching. Tried without your mod, and the game starts fine.
Zooasaurus 19 Aug @ 6:47am 
Thank you for the update!
Rhodeus 19 Aug @ 5:17am 
greenphoenix23
I would like to talk of your mod into one of my shorts, can i have your agreement?