Garry's Mod

Garry's Mod

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[VJ] Lost And Damned SNPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
460.578 MB
7 Apr, 2023 @ 4:18am
14 Oct, 2023 @ 6:32am
12 Change Notes ( view )

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[VJ] Lost And Damned SNPCs

Description
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Hello! And welcome to another of my addons! This adds SNPCs from a recently published ResidentEvil-inspired modification for Half-Life 2 EP:2 called "Lost And Damned".
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The SNPCs can be found in the following category.
"Lost And Damned"

Type "mat_specular 0" in the console if you're experiencing shiny textures
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SNPC List
-- [Zombie's] --
- Zombie
- Zombie (No Headcrab)
- Zombie Classic
- Zombie Classic (No Headcrab)
- Zombie Torso
- Zombie Torso (No Headcrab)
- Fast Zombie
- Fast Zombie (No Headcrab)
- Fast Zombie (Torso)
- Fast Zombie (Torso) - (No Headcrab)
- Zombine (Boss)
- Headcrab
- Fast Headcrab

-- [Human's] --
- The Protagonist

-- [Custom Zeds] --
- Zombine Brute
- Zombine v1
- Zombine v2
- Zombine v1 (wHeadcrab)
- Zombine v2 (wHeadcrab)
- Husk
- Bloat
- Virulent variants
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Notable Features
- Uses original textures from the modification.
- Add in all zombie types and more.
- The Zombine's armor negates damage to a certain percentage.
- SNPCs inflict screenshakes and view punch when hitting the player.
- SNPCs have 1 - 3 chances to have the ability to cause slow and and bleeding towards and enemy.
- Zombine boss and Brute have wordshake and inflict knockback.
- All zombine types drop supplies.
- Zombies that have heacrabs have a chance to drop them upon death.
- Regular Zombies change their walk anims when on fire and can inflict bleeding when on fire.
- Zombies also use original animations from the modification.
- All SNPCs can be gibbed.
- Zombines have a flatline noise when killed.
- Zombine's are immune to certain damage types.
- The Spawn category has its own icon.
- SNPCs have hitgroup flinching.
- SNPCs will never reset if the enemy is out of sight.
- SNPCs have passive health regen.
- Both the Zombine Brute and Boss are classified as huge monsters.
- Zombies can detect sound from up to 1000 units. (Headcrabs only can hear up to 500)
- Zombine's armor can negate damage except for their head as they have none there.
- Even though the Husk is the weakest enemy in the pack, they can do the most melee damage.
- Bloat's have 1 - 4 chance to explode upon death.
- The Bloat has four variations where one will spawn with 50 another with 60 and the last one with 70.
- The Bloat has a ranged attack.
- For the Zombine's that run, they'll switch between walking and running towards the player depending on the distance.
- Both headcrab types can drown in water.
- The Protagonist Can switch weapons from a basic 9mm pistol to a shotgun or to the crowbar, but this happens under certain circumstances.
- The Protagonist will pick up medkits and use them to heal if they're in the vicinity.
- The Protagonist will switch to its bloodied skin on death.
- All zombie's excluding the boss and Zombine variants are vulnerable to certain damage types (Eg. all regular zombies take 2x damage from explosives, 25% more damage from buckshot or 5x from vehicle damage.)
- The Protagonists walk and run anims switch to the injured ones when under 30 health.
- Fast Headcrab has a chance to run away from the player after leaping.
- Zombine's have a chance to revive themselves.
- Chance for SNPCs to spawn as a virulent version of themselves.
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Credits!
- [Kimble Irish Graves] - For both the addon and category icon and for testing the addon before release.
- [SellFace] - For making the entire modification and for the original assets and textures used in this addon.
- [DrVrej] - For making a showcase of the addon & because the glowing eye code for the Boss SNPCs is derived from his HL Resurgence addon.
- [Not Kingston] - For the Ripped Zombine model.
- [Warkin Iskander Volselli] - For creating the Huskbine sounds and VO which the Zombines utilize.
- [Zombie Survival Team] - For one of the Zombine models.
- [Wiseguy] - For one of the Zombine models.
- [Designated Kitty 03-052] - For the Radioactive zombie skins.

Next Update Content!
-Outfit variations of the protagonist that were added in a recent update.


Possible future plans
-The 2nd phase of the final boss.

Get the modification here!
https://www.moddb.com/mods/lost-and-damned

Also sorry about the images, I let one of my friends use my computer for a bit, and they decided to tamper with a lot of stuff.
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Popular Discussions View All (1)
2
9 May @ 11:30am
PINNED: Bugs and Abnormalities!
Random72638
45 Comments
ПОДРЫВНИК_МГЕ 8 Jun @ 2:28am 
why is rebels medic be a invisible??
this is kinda accurate to what would happen in ep4 if there was ever one in my opinion; all the shit that the combine have been doing to earth had forcefully mutated zombies and headcrabs into being something stronger or weaker
avast windows 16 May @ 12:52pm 
Cool:steamthumbsup:
Cobalt_Hero 1 Jan @ 11:25am 
can you change the protagonist so it doesnt change the regular citizen?
90 12 Dec, 2023 @ 2:46pm 
Why is there 300mb of sounds and only a fraction of them are used?
Gnilomord 12 Nov, 2023 @ 3:49am 
It's a pity you can't disable weapon drop when attacking
ControPhrenicLoser 7 Nov, 2023 @ 3:18am 
man bro you make bloody modes that are so cool, hope you get alot of appreciation for all of this.
pseudo 27 Oct, 2023 @ 7:45pm 
👍
Random72638  [author] 27 Oct, 2023 @ 7:17pm 
There are plans to add convars to enable and disable those features.
pseudo 27 Oct, 2023 @ 5:37pm 
the slowing you down and turning your screen a blinding red everytime you get hit is a bit annoying