Garry's Mod

Garry's Mod

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rp_downtown_tits_v2.5 (Map, Nodes & Navmesh)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
448.574 MB
2 Apr, 2023 @ 2:28pm
25 Apr, 2023 @ 6:44am
9 Change Notes ( view )

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rp_downtown_tits_v2.5 (Map, Nodes & Navmesh)

Description
Dupes:
Just a heads up if you made dupes on rp_downtown_tits_v2 they should all transfer over and work on this map.


Map Name: rp_downtown_tits_v25

This is a rework of the tits v2 map and this is my last map. I have included the content, BSP and VMF which includes alot of visgroups so you can edit it how you want.



Credit: Sugartits for the original base map.
Credit: ANOMALY for ideas.
Credit: Steel for testing and bug finding.
Credit: Anon for testing and bug finding.


map differs from server error


If anyone get this issue if they are hosting a server to fix this make sure you upload the latest BSP Map updated: https://mega.nz/file/H6owzYrY#w7ULCumZxZ3vQEOdVosj0FoM2bAg2N24mn0tt3GGAQ0 to the server map folder and you have updated the fast sync this will match the one on the workshop and fix this issue.


Features

  • Navmesh
  • AI Nodes
  • Same base dupes as tits v2.
  • Horse Racing Betfred Shop With working horses Added.
  • Hospital Added.
  • Residential hotel has sliding doors now not rotating.
  • Most windows are now breakable.
  • Hobo building added facing hospital.
  • Lockable Deposit Boxes in Bank Added.
  • Night Club Added.
  • Casino Added.
  • Plus all original buildings from the tits v2 map with improvements and optimisation on them.
  • Event Arena With Playerclip Toggle Button
  • Rooftop Access in Industrial
  • Gun shop shooting range
  • Player clip sit roof tops with toggle.
  • Check change log for more added since release.


FAQs

Q: Does this map require CSS?
A: No

Q: Does this require any separate content packs?
A: No

Q: Any Ai Nodes?
A: Yea

Q: Do you do commissions?
A: No.

Q: Do you plan on doing any more updates/versions?
A: Yes I will do updates and bug fixes as this is still in beta.

Q: Can I use this map on my server?
A: Yes

Q: Whats Next?
A: Nothing.

Q: Can we edit this do you have the vmf public?
A: See below.

Q: Can we have the content for editing?
A: See below.


VMF: (03-05-2023)

https://mega.nz/file/OywGUIQZ#eVp1omYzGtM5VfLfutBNOY5aLYSHENggRCy5OIl3Km4

CONTENT: (25-04-2023)

https://mega.nz/file/mzhj3AiJ#_VedYXngz9cVNVxFGPhtuT72f25vowINIEbpHA6oYSM

BSP: (25-04-2023)

https://mega.nz/file/H6owzYrY#w7ULCumZxZ3vQEOdVosj0FoM2bAg2N24mn0tt3GGAQ0


Disclaimer

This map is designed for a large number of players, if you have a smaller population server I would recommend either editing this map or finding a different one.

Tags: DarkRP, Downtown, DRP, Map, Large, rp_downtown, rp_downtown_tits, tits
Popular Discussions View All (2)
11
5 Aug @ 12:43pm
PINNED: Suggestions ?
ThatCatGuy
2
17 Jan @ 9:30pm
Engine Error
Troy
79 Comments
Gavyz 15 Jul @ 9:18am 
I tried using hammer too, still gave me max_brush error. I actually removed more then i put.
ThatCatGuy  [author] 15 Jul @ 7:06am 
You don’t compile the map with proper you use hammer proper is for making brushes into props
Gavyz 14 Jul @ 3:46pm 
How did you compile the map? I changed a shi ton on the map, but now I can't compile it. I'm compiling with propper and I'm just getting a brush limit error. Even when I compile with VBSP, I get a junction error.
TheRealHardcoreHenry 6 Jul @ 9:28am 
@BladeOfThe2000s DOWNTOWN (.)(.)
BladeOfThe2000s 20 Jun @ 4:13pm 
Downtown what?
eternal_soul 26 Apr @ 9:50pm 
why is the render distance so low whenever i spawn npc's you can only see them if your right next to them if you move away form them they go invisible, i have performant render enabled i don't know if that has anything to do with it
ThatCatGuy  [author] 23 Apr @ 2:35pm 
The code is random and is generated every map restart and it is on one of the white boards around the map
eternal_soul 21 Apr @ 2:01pm 
where is the code to the bunker
mike2014gamer 2 Apr @ 10:07am 
dumb question but does this work on regular hl2/jbmod?
ThatCatGuy  [author] 28 Mar @ 2:58pm 
The code is random and is generated every map restart and it is on one of the white boards around the map