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I recommend reporting bugs on the bug channel on our discord or in the Bug Report discussion above on the workshop page
preparing a MP playthrough your mod is on my list :-)
By joining my server i got the following message:
System.NullReferenceException: Object reference not set to an instance of an object.
at ValhallaMod.ValhallaModUIPlayer.PostUpdate() in ValhallaMod\Player\UIPlayer.cs:line 49
at Terraria.ModLoader.PlayerLoader.PostUpdate(Player player) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 367
at DMD<System.Void Terraria.Player:Update(System.Int32)>(Player this, Int32 i)
at SyncProxy<System.Void Terraria.Player:Update(System.Int32)>(Player , Int32 )
at DMD<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main this, Stopwatch sw)
at SyncProxy<System.Void Terraria.Main:DoUpdateInWorld(System.Diagnostics.Stopwatch)>(Main , Stopwatch )
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14556
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14094
at SyncProxy<System.Void Terraria.Main:DedServ_PostModLoad(System.Boolean&)>(Main , Boolean& )
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4528
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
at System.Threading.Thread.StartCallback()
The game seems to run normally though (just created a new world + character), I'll keep you updated if something else happens.