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set pmskins "set toggleskins vstr fbskins;set cg_forceEnemySkin bright"
set fbskins "set toggleskins vstr pmskins;set cg_forceEnemySkin fb"
set toggleskins "vstr pmskins"
bind KP_PGDN "vstr toggleskins"
alias fullbrightenemies "cg_forceenemymodel keel;cg_forceenemyskin fb;cg_enemyheadcolor 0x00FF00FF;cg_enemylowercolor 0x00FF00FF;cg_enemyuppercolor 0x00FF00FF"
bind pgup fullbrightenemies
Will make pgup turn them on,
alias defaultmodels "clearcvar cg_forceenemymodel;clearcvar cg_forceenemyskin;clearcvar cg_enemyheadcolor;clearcvar cg_enemylowercolor;clearcvar cg_enemyuppercolor"
bind pgdn defaultmodels
Will make pgdn turn them off.
Lightning gun fires a little slower, but does a little more damage,
Rocket launcher splash damage is no longer capped
Autohop has been disabled
BFG is no longer rapid fire
And other tweaks.
Will fullbright weapon skins ever be added?