Quake Live

Quake Live

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CPMA Fullbright Skins
   
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1 Apr, 2023 @ 3:21am
3 Apr, 2023 @ 5:47pm
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CPMA Fullbright Skins

In 1 collection by ^1K^7r3m
White Lightning Workshop Files
80 items
Description
Fullbright Skins from CPMA

Example of bright green keel:

seta cg_forceEnemySkin "fb"
seta cg_forceEnemyModel "keel"
seta cg_enemyUpperColor "0x33ff00ff"
seta cg_enemyLowerColor "0x33ff00ff"
seta cg_enemyHeadColor "0x33ff00ff"

seta r_vertexLight "0"

You can type either exec pm.cfg (for promode), exec pmv.cfg (promode with vertex lighting see note at bottom), or exec fb.cfg (for fullbright).

Currently works on KR3M.ONE servers.

Not sure if they'll work on any others until more people adopt them.

Vertex lighting will be disabled so if you use this and want to revert back to pm skins with vertex lighting, /exec pmv.cfg

You'll have to issue a /vid_restart any time you change your vertex light settings.

Server admins and players. If you'd prefer to just put the pk3 file in your baseq3 directory and not deal with the workshop, you can download the most recent version here:

https://dayentech.net/games/quake/QuakeLive/files/fullbright.pk3
7 Comments
Kozak 3 Oct, 2023 @ 7:30pm 
anyone know if this works on izi and sib's uk server?
i7^4@^7newpad 23 Jul, 2023 @ 1:12pm 
I tried zz-rman-flu1d03.pk3 for the fullbright weapon skins and some parts of the guns have still quake live textures, so you might rework these if you want to release the fullbright weapon skins
صفر 5 May, 2023 @ 11:29am 
Do yourself a favour and just play CPMA. =D
^1K^7r3m  [author] 6 Apr, 2023 @ 11:38am 
I use this script personally to toggle between the bright and fullbright skins:


set pmskins "set toggleskins vstr fbskins;set cg_forceEnemySkin bright"
set fbskins "set toggleskins vstr pmskins;set cg_forceEnemySkin fb"
set toggleskins "vstr pmskins"

bind KP_PGDN "vstr toggleskins"
^1K^7r3m  [author] 6 Apr, 2023 @ 10:49am 
Unfortunately, I don't think fullbright weapon skins would work in Quake Live. The problem is, there is no setting for weapon colors outside of rail trails and grenades.
LucidusAtra 5 Apr, 2023 @ 1:11pm 
I use aliases to turn these on and off with a key:

alias fullbrightenemies "cg_forceenemymodel keel;cg_forceenemyskin fb;cg_enemyheadcolor 0x00FF00FF;cg_enemylowercolor 0x00FF00FF;cg_enemyuppercolor 0x00FF00FF"

bind pgup fullbrightenemies

Will make pgup turn them on,

alias defaultmodels "clearcvar cg_forceenemymodel;clearcvar cg_forceenemyskin;clearcvar cg_enemyheadcolor;clearcvar cg_enemylowercolor;clearcvar cg_enemyuppercolor"

bind pgdn defaultmodels

Will make pgdn turn them off.
LucidusAtra 5 Apr, 2023 @ 12:44pm 
Also, these are now available on the SkillMatch servers, along with several CPMA inspired game modes, which aim to replicate the CPMA experience more closely than PQL does, with features like:

Lightning gun fires a little slower, but does a little more damage,

Rocket launcher splash damage is no longer capped

Autohop has been disabled

BFG is no longer rapid fire

And other tweaks.

Will fullbright weapon skins ever be added?